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<blockquote data-quote="Sunseeker" data-source="post: 7273885"><p>It's not unreasonable that some people wish to use the gold for selfish purposes.</p><p></p><p>But Giants have recently been stealing their livestock yes? I would think their first thoughts might turn to A: buying replacement cattle, B: getting long-term security. </p><p>Now, there's definitely room for Townsfolk to take advantage and <em>be</em> taken advantage of here. Perhaps when they go to town to buy 10 more cattle, they come back with 1, having wasted their money on ale and women. I doubt this would be enough to get the town pissed at the party though. The latter has some good room though: the town hires some "heroes" (aka: mercenaries) to protect their town, and these mercenaries turn out to be greedy, abusive drunken jerks who use their status to extort more money from the people, physically harm the townsfolk and generally be drunk and useless. (say, allowing a bandit raid).</p><p></p><p>The party comes back to town and:</p><p>A: Is rewarded for the good deeds by seeing the town <em>tried</em> to spend their gold wisely.</p><p>B: Encounters the "heroes" hired to protect the town, maybe has to beat them up.</p><p>C: Finds out the gold is stolen and has to recover what's left.</p><p>D: Maybe gets some 'tude from some of the townsfolk.</p><p></p><p>This shows that the party did the right thing, and the town <em>tried</em> to do the right thing, but needs some extra help. </p><p></p><p>I agree that if you're not very careful, you're likely to just teach the party that the townsfolk are ungrateful jerks, and make the party less inclined to be helpful in the future.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7273885"] It's not unreasonable that some people wish to use the gold for selfish purposes. But Giants have recently been stealing their livestock yes? I would think their first thoughts might turn to A: buying replacement cattle, B: getting long-term security. Now, there's definitely room for Townsfolk to take advantage and [I]be[/I] taken advantage of here. Perhaps when they go to town to buy 10 more cattle, they come back with 1, having wasted their money on ale and women. I doubt this would be enough to get the town pissed at the party though. The latter has some good room though: the town hires some "heroes" (aka: mercenaries) to protect their town, and these mercenaries turn out to be greedy, abusive drunken jerks who use their status to extort more money from the people, physically harm the townsfolk and generally be drunk and useless. (say, allowing a bandit raid). The party comes back to town and: A: Is rewarded for the good deeds by seeing the town [I]tried[/I] to spend their gold wisely. B: Encounters the "heroes" hired to protect the town, maybe has to beat them up. C: Finds out the gold is stolen and has to recover what's left. D: Maybe gets some 'tude from some of the townsfolk. This shows that the party did the right thing, and the town [I]tried[/I] to do the right thing, but needs some extra help. I agree that if you're not very careful, you're likely to just teach the party that the townsfolk are ungrateful jerks, and make the party less inclined to be helpful in the future. [/QUOTE]
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