Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
No good deed goes unpunished
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 7274127" data-attributes="member: 20323"><p>Two quick points:</p><p></p><p>1) Not all cultures would be so dog-eat-dog. Many agrarian villages probably had much more socialistic values. "It takes a village to raise a child" being a motto harkening back to before the Industrial Revolution. While I could entirely see the winnings be harshly taxed by their feudal lord (if you're using a feudal government), or attracting bandits, or maybe having one or two "bad apples"....I'd imagine that the villagers would mostly cooperate to distribute the wealth where it needs to go – fixing Tomvald's barn so the animals don't get disease from wet-foot, buying sleds for each family to help bring their goods to market, building a proper inn for merchants/the visiting lord/visiting adventurers, and so forth. 1200 gp could easily be spent on infrastructure & buildings.</p><p></p><p>2) Being a peasant doesn't mean someone can't be financially savvy. My great grandmother was a shepherdess when she came to America in an arranged marriage, and she became a real estate investor just using her natural talents. It might be fun to imagine what one enterprising NPC could do with 100 gp or so...maybe invent a new kind of plough (drawing upon real world history for inspiration)? Or a gnomish tinker who makes the village the fireworks center of the principality/kingdom?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7274127, member: 20323"] Two quick points: 1) Not all cultures would be so dog-eat-dog. Many agrarian villages probably had much more socialistic values. "It takes a village to raise a child" being a motto harkening back to before the Industrial Revolution. While I could entirely see the winnings be harshly taxed by their feudal lord (if you're using a feudal government), or attracting bandits, or maybe having one or two "bad apples"....I'd imagine that the villagers would mostly cooperate to distribute the wealth where it needs to go – fixing Tomvald's barn so the animals don't get disease from wet-foot, buying sleds for each family to help bring their goods to market, building a proper inn for merchants/the visiting lord/visiting adventurers, and so forth. 1200 gp could easily be spent on infrastructure & buildings. 2) Being a peasant doesn't mean someone can't be financially savvy. My great grandmother was a shepherdess when she came to America in an arranged marriage, and she became a real estate investor just using her natural talents. It might be fun to imagine what one enterprising NPC could do with 100 gp or so...maybe invent a new kind of plough (drawing upon real world history for inspiration)? Or a gnomish tinker who makes the village the fireworks center of the principality/kingdom? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No good deed goes unpunished
Top