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<blockquote data-quote="cthulhu42" data-source="post: 7274960" data-attributes="member: 6792361"><p>The point of the exercise is to demonstrate that life goes on without the PC's; that NPC's don't live in a vacuum, and that the players actions have lasting, ripple effects. Yes, I've elected to take it in a negative direction this time because I think it will be more entertaining, and because for the most part I have their good deeds have positive results. I'm a great believer in having the players feel like heroes and one of the ways I encourage playing good alignments is to try to give them a sense of satisfaction from seeing the results of their benevolence. </p><p></p><p>But the world isn't always black and white and sometimes you gotta throw them a curve ball just to keep them on their toes. This is one of those curve balls.</p></blockquote><p></p>
[QUOTE="cthulhu42, post: 7274960, member: 6792361"] The point of the exercise is to demonstrate that life goes on without the PC's; that NPC's don't live in a vacuum, and that the players actions have lasting, ripple effects. Yes, I've elected to take it in a negative direction this time because I think it will be more entertaining, and because for the most part I have their good deeds have positive results. I'm a great believer in having the players feel like heroes and one of the ways I encourage playing good alignments is to try to give them a sense of satisfaction from seeing the results of their benevolence. But the world isn't always black and white and sometimes you gotta throw them a curve ball just to keep them on their toes. This is one of those curve balls. [/QUOTE]
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