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No Harry Potter RPG?
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<blockquote data-quote="arscott" data-source="post: 2735315" data-attributes="member: 17969"><p>I haven't read the Wheel of Time books, and I've never read or played the game. But almost every WoT:RPG Reveiw I've read said that the magic system, based on the d&d system with several tweaks, does a poor job of emulating magic in the books. I worked in a game store for two years and never saw anyone buy the book. I don't recall anyone ever mentioning that they were playing a WoT game, in person or on these boards. Only two products were ever produced for the line. And all of this despite the incredible popularity of the WoT books. Using it as an example isn't convincing me that Wizards can pull off HP.</p><p></p><p>Unearthed Arcana doesn't do a lot to convince me either. In fact, it does the opposite. I own the product, and I think it's a good one, but It really symbolises how inflexible WotC really is. Their bold innovations and optional rules start off with environmental subraces and don't get more revolutionary for two and a half chapters. Many of the best rules in the book are poached from Arcana Unearthed, Mutants and Masterminds, or are reprinted from other wizards products.</p><p></p><p>Call of Cthulhu is supposed to be good, but Monte Cook hasn't been working for WotC for three or four years.</p><p></p><p>I'm not usually someone to bash wizards. I think that d20 modern is the single best d20 product in existence, and an excellent example of how adaptable the d20 system can be. I just don't think they're capable of rules-lite at all, let alone rules-lite enough for a system aimed at 12 year olds.</p></blockquote><p></p>
[QUOTE="arscott, post: 2735315, member: 17969"] I haven't read the Wheel of Time books, and I've never read or played the game. But almost every WoT:RPG Reveiw I've read said that the magic system, based on the d&d system with several tweaks, does a poor job of emulating magic in the books. I worked in a game store for two years and never saw anyone buy the book. I don't recall anyone ever mentioning that they were playing a WoT game, in person or on these boards. Only two products were ever produced for the line. And all of this despite the incredible popularity of the WoT books. Using it as an example isn't convincing me that Wizards can pull off HP. Unearthed Arcana doesn't do a lot to convince me either. In fact, it does the opposite. I own the product, and I think it's a good one, but It really symbolises how inflexible WotC really is. Their bold innovations and optional rules start off with environmental subraces and don't get more revolutionary for two and a half chapters. Many of the best rules in the book are poached from Arcana Unearthed, Mutants and Masterminds, or are reprinted from other wizards products. Call of Cthulhu is supposed to be good, but Monte Cook hasn't been working for WotC for three or four years. I'm not usually someone to bash wizards. I think that d20 modern is the single best d20 product in existence, and an excellent example of how adaptable the d20 system can be. I just don't think they're capable of rules-lite at all, let alone rules-lite enough for a system aimed at 12 year olds. [/QUOTE]
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