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No Hero's Welcome (Eberron)
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<blockquote data-quote="mhd" data-source="post: 3548322" data-attributes="member: 16805"><p>The skill points get quadrupled at first level (which is your NPC class level, of course).</p><p></p><p>The military background will be the common factor. Sharn has a huge population of refugees and aimless veterans, and this will provide your adventure hooks. Probably also a little conflict, as I think that we won't have a group that all served on the same side... </p><p></p><p>@Voda Vosa: The Player's Guide to Eberron integrates Shugenjas into Eberron as servants of the dragons of Argonessen. This is a bit far off, so I'm not quite sure how we integrate that into the war. But maybe you were an ordinary soldier or NCO (maybe the adjutant of an officer) and got "converted" by one of the Shugenjas of Argonessen? So now you'd be in Sharn, looking for more information and possible other followers? Considering that we'll be starting/playing in Sharn, Air would be a good elemental specialization...</p><p>Also, if you want to play a library rat, have you looked at the Archivist from Heroes of Horror (also <a href="http://wizards.com/default.asp?x=dnd/ex/20051007a&page=3" target="_blank">here</a>)</p><p></p><p>Also a general question about the skill rules:</p><p>With the rule as current, to reach a certain level it would be cheaper to wait a while and buy it once the level limits are different. I don't know how that's for you. I'd really like for skills to be more expensive at the very high levels so that it's more about getting new skills than maximizing a select few, but I'm currently unsure whether we want to do this.</p><p>So, do we</p><p>a) keep it this way</p><p>b) say that skills cost 1 point per rank for the first 5 (or so) ranks and then double</p><p>c) use the default rules (+2 skill points remain, though)</p></blockquote><p></p>
[QUOTE="mhd, post: 3548322, member: 16805"] The skill points get quadrupled at first level (which is your NPC class level, of course). The military background will be the common factor. Sharn has a huge population of refugees and aimless veterans, and this will provide your adventure hooks. Probably also a little conflict, as I think that we won't have a group that all served on the same side... @Voda Vosa: The Player's Guide to Eberron integrates Shugenjas into Eberron as servants of the dragons of Argonessen. This is a bit far off, so I'm not quite sure how we integrate that into the war. But maybe you were an ordinary soldier or NCO (maybe the adjutant of an officer) and got "converted" by one of the Shugenjas of Argonessen? So now you'd be in Sharn, looking for more information and possible other followers? Considering that we'll be starting/playing in Sharn, Air would be a good elemental specialization... Also, if you want to play a library rat, have you looked at the Archivist from Heroes of Horror (also [URL=http://wizards.com/default.asp?x=dnd/ex/20051007a&page=3]here[/URL]) Also a general question about the skill rules: With the rule as current, to reach a certain level it would be cheaper to wait a while and buy it once the level limits are different. I don't know how that's for you. I'd really like for skills to be more expensive at the very high levels so that it's more about getting new skills than maximizing a select few, but I'm currently unsure whether we want to do this. So, do we a) keep it this way b) say that skills cost 1 point per rank for the first 5 (or so) ranks and then double c) use the default rules (+2 skill points remain, though) [/QUOTE]
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