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No Hero's Welcome (Eberron)
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<blockquote data-quote="Nazhkandrias" data-source="post: 3548603" data-attributes="member: 50521"><p>Ah, I forgot that detail about the Aereni (the xenophobia). I know that they had great knowledge of necromancy, but they tend to lean more towards use of positive energy (the Deathless were liches, but liches are imbued with negative, not positive, energy). My character saw negative energy and "evil" necromancy as a more powerful source of magic, to the disapproval of the other members of the house. And although the Aereni are xenophobic, they must have sent at least a FEW people over, right? More of a token thing, than anything. And I think that they would be perfectly happy to get a questionable Necromancer off of their hands.</p><p></p><p>And if this is not the case, then my character would most likely see warfare as an opportunity to test his Necromantic powers on the battlefield, free from moral judgement (if it kills, it works). He would leave (with permission, if possible) to play a part in the war, forgoing the normal xenophobia of the Aereni for the sake of improving his skills.</p><p></p><p>Hence, the connection with the Aereni and the military background. Rogue, but not renegade, Necromancer serving as a mage on the battlefield. History is still a bit sketchy, but I'll put further detail into it later, should I be accepted into this game. Please, inform me of any mistakes that I might ever make!</p><p></p><p></p><p>Wikipedia, which is usually a fairly terrible source, has some pretty good info on the basic structure of Eberron (search Eberron in Wikipedia). It also has some links to a few other Eberron resources. The Wizards page has some info to glean, and various other fansites on the web contain relevant information on Eberron politics.</p></blockquote><p></p>
[QUOTE="Nazhkandrias, post: 3548603, member: 50521"] Ah, I forgot that detail about the Aereni (the xenophobia). I know that they had great knowledge of necromancy, but they tend to lean more towards use of positive energy (the Deathless were liches, but liches are imbued with negative, not positive, energy). My character saw negative energy and "evil" necromancy as a more powerful source of magic, to the disapproval of the other members of the house. And although the Aereni are xenophobic, they must have sent at least a FEW people over, right? More of a token thing, than anything. And I think that they would be perfectly happy to get a questionable Necromancer off of their hands. And if this is not the case, then my character would most likely see warfare as an opportunity to test his Necromantic powers on the battlefield, free from moral judgement (if it kills, it works). He would leave (with permission, if possible) to play a part in the war, forgoing the normal xenophobia of the Aereni for the sake of improving his skills. Hence, the connection with the Aereni and the military background. Rogue, but not renegade, Necromancer serving as a mage on the battlefield. History is still a bit sketchy, but I'll put further detail into it later, should I be accepted into this game. Please, inform me of any mistakes that I might ever make! Wikipedia, which is usually a fairly terrible source, has some pretty good info on the basic structure of Eberron (search Eberron in Wikipedia). It also has some links to a few other Eberron resources. The Wizards page has some info to glean, and various other fansites on the web contain relevant information on Eberron politics. [/QUOTE]
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