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<blockquote data-quote="Saeviomagy" data-source="post: 426081" data-attributes="member: 5890"><p>The question you have to ask are these:</p><p></p><p>1. What are you trying to achieve?</p><p></p><p>2. Will it make the game quicker?</p><p></p><p>3. Will it make the game more fun?</p><p></p><p>4. Will it make the game more 'realistic'?</p><p></p><p></p><p>Wouldn't it just be quicker to say that when someone suffers (a certain amount of) damage, they must make a fortitude save of some kind or suffer penalties, and all other HP rules apply? Then you don't have the problems of having to convert every source in the game.</p><p></p><p>Example: After every hit, a character must make a fortitude save with a DC equal to the amount of damage taken. Just to make this quick, a 1 on this save is not an automatic failure (which means if your fort save bonus is more than the damage you took, you don't even roll). A 20 is still an automatic success. If this save is failed, the character takes 1d6 damage to a random physical attribute.</p><p></p><p>One thing to note: This makes the fortitude save much more powerful (a good thing IMHO - except clerics probably shouldn't have a good fort save...), and also makes things which do massive damage in a single hit more powerful (probably a good thing - magic missile actually starts to be a worse spell when you compare it with lightning bolt now. Sneak attack becomes more dangerous etc)</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 426081, member: 5890"] The question you have to ask are these: 1. What are you trying to achieve? 2. Will it make the game quicker? 3. Will it make the game more fun? 4. Will it make the game more 'realistic'? Wouldn't it just be quicker to say that when someone suffers (a certain amount of) damage, they must make a fortitude save of some kind or suffer penalties, and all other HP rules apply? Then you don't have the problems of having to convert every source in the game. Example: After every hit, a character must make a fortitude save with a DC equal to the amount of damage taken. Just to make this quick, a 1 on this save is not an automatic failure (which means if your fort save bonus is more than the damage you took, you don't even roll). A 20 is still an automatic success. If this save is failed, the character takes 1d6 damage to a random physical attribute. One thing to note: This makes the fortitude save much more powerful (a good thing IMHO - except clerics probably shouldn't have a good fort save...), and also makes things which do massive damage in a single hit more powerful (probably a good thing - magic missile actually starts to be a worse spell when you compare it with lightning bolt now. Sneak attack becomes more dangerous etc) [/QUOTE]
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