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No hold barred - how I would develope 5e
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<blockquote data-quote="Lanefan" data-source="post: 5434194" data-attributes="member: 29398"><p>On first read, I have to say I think the good-idea score here stands at something like Wik 7, transbot 1. I'd buy Wik's 5e.</p><p></p><p>That said, Wik might have pitched a shutout were it not for this:</p><p></p><p>I think this is exactly the wrong way to go.</p><p></p><p>One of the things the game in general seems to have lost (and some will argue this point with me till the next ice age hits, but whatever) is depth, or richness, sacrificed in the name of speed. Without a good DM at the helm, the modern game lurches from combat/encounter to combat/encounter with minimal if any interaction with the outside world...and then the campaign's done.</p><p></p><p>Instead, I think you want to go for depth. If you're going to include worldbuilding as part of the core game (excellent idea, by the way), then make the system function such that once the world is built there's a chance to get some good long use out of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Give ideas as to how to get players to look at the world beyond the end of their swords, and to interact with it. Have a core rules option for long campaigns. (I'm no Pathfinder fan, but I'll give 'em props for putting short-medium-long campaign options right in the core rules)</p><p></p><p>Lan-"Wik, get yourself on the 5e design team, will ya?"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5434194, member: 29398"] On first read, I have to say I think the good-idea score here stands at something like Wik 7, transbot 1. I'd buy Wik's 5e. That said, Wik might have pitched a shutout were it not for this: I think this is exactly the wrong way to go. One of the things the game in general seems to have lost (and some will argue this point with me till the next ice age hits, but whatever) is depth, or richness, sacrificed in the name of speed. Without a good DM at the helm, the modern game lurches from combat/encounter to combat/encounter with minimal if any interaction with the outside world...and then the campaign's done. Instead, I think you want to go for depth. If you're going to include worldbuilding as part of the core game (excellent idea, by the way), then make the system function such that once the world is built there's a chance to get some good long use out of it. :) Give ideas as to how to get players to look at the world beyond the end of their swords, and to interact with it. Have a core rules option for long campaigns. (I'm no Pathfinder fan, but I'll give 'em props for putting short-medium-long campaign options right in the core rules) Lan-"Wik, get yourself on the 5e design team, will ya?"-efan [/QUOTE]
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