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No hold barred - how I would develope 5e
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<blockquote data-quote="delericho" data-source="post: 5434604" data-attributes="member: 22424"><p>One thing that 1st and 2nd Edition did was that once you reached "name" level, the rate at which more power was acquired was vastly pulled back (for Fighters; unfortunately, not for spellcasters). What this meant that people who wanted the "quick play" experience could run their campaigns from levels 1-10 and then start over, while those who wanted longer campaigns could play indefinitely without the power levels running out of control.</p><p></p><p>Unfortunately, 3e moved away from this model, deliberately setting things up so that characters continued to gain power at a high rate throughout their careers. They also set the game up assuming campaigns of 12ish months, and so that you could go from levels 1-20 in that time. Unfortunately, this had several nasty consequences - power levels quickly spiralled out of control, campaigns tended to fizzle out after turning into just a sequence of encounters, and it was had to ever get used to a character because you were gaining a level (and a bunch of new powers) every couple of sessions, right through the campaign.</p><p></p><p>(And people <em>still</em> complained about "dead levels"!)</p><p></p><p>4e has ramped down the rate at which characters gain in power. However, they haven't really done anything about any of the other issues, and if anything have further reduced the expected length of a campaign.</p><p></p><p>With 5e, I would be inclined to have the bulk of power acquisition occur in the Heroic tier. The Paragon and Epic tiers would be about other things entirely (impacting the world, and impacting the multiverse, respectively). That way, those who want the "quick play" experience can just play in the Heroic tier, while those who want to progress at a more leisurely place can see their characters grow to become Aragorn, but then almost reach their maximum potential and have to develop their role in the world instead.</p><p></p><p>(Incidentally, I've found that my group at least starts to get restless with a campaign after a certain amount of <em>real time</em>, regardless of how many sessions we fit in in that time, or how long those sessions are. So, if the game runs for 8 months, playing every week for 6 hours, we might go from levels 1-15; if we meet every 2 weeks for 2-3 hours, we might go from levels 1-6. Either way, though, several people start to feel restless.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5434604, member: 22424"] One thing that 1st and 2nd Edition did was that once you reached "name" level, the rate at which more power was acquired was vastly pulled back (for Fighters; unfortunately, not for spellcasters). What this meant that people who wanted the "quick play" experience could run their campaigns from levels 1-10 and then start over, while those who wanted longer campaigns could play indefinitely without the power levels running out of control. Unfortunately, 3e moved away from this model, deliberately setting things up so that characters continued to gain power at a high rate throughout their careers. They also set the game up assuming campaigns of 12ish months, and so that you could go from levels 1-20 in that time. Unfortunately, this had several nasty consequences - power levels quickly spiralled out of control, campaigns tended to fizzle out after turning into just a sequence of encounters, and it was had to ever get used to a character because you were gaining a level (and a bunch of new powers) every couple of sessions, right through the campaign. (And people [i]still[/i] complained about "dead levels"!) 4e has ramped down the rate at which characters gain in power. However, they haven't really done anything about any of the other issues, and if anything have further reduced the expected length of a campaign. With 5e, I would be inclined to have the bulk of power acquisition occur in the Heroic tier. The Paragon and Epic tiers would be about other things entirely (impacting the world, and impacting the multiverse, respectively). That way, those who want the "quick play" experience can just play in the Heroic tier, while those who want to progress at a more leisurely place can see their characters grow to become Aragorn, but then almost reach their maximum potential and have to develop their role in the world instead. (Incidentally, I've found that my group at least starts to get restless with a campaign after a certain amount of [i]real time[/i], regardless of how many sessions we fit in in that time, or how long those sessions are. So, if the game runs for 8 months, playing every week for 6 hours, we might go from levels 1-15; if we meet every 2 weeks for 2-3 hours, we might go from levels 1-6. Either way, though, several people start to feel restless.) [/QUOTE]
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