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No hold barred - how I would develope 5e
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<blockquote data-quote="ProfessorCirno" data-source="post: 5435498" data-attributes="member: 65637"><p>I'll agree that I never liked there being one (or two or three) "talking skills," in that it signifies that the other people without it are just bad at talking to others. Jokes about D&D nerds aside, most people don't really find it that hard to make friends, but if you look at, say, 3.5, your average 10's-in-their-stats person has only a 1 in 4 chance of doing so. People must be <em>grumpy</em>.</p><p></p><p>It also reminds me of something mentioned by Obsidian in their PAX East '10 panel involving player choice. It was directed towards video games, but I think it applies to tabletop games too. The statement was about how "no brainer" choices aren't really choices, and the examples given were video games where your social skill mean you would basically <em>always</em> choose that, because why wouldn't you?</p><p></p><p>I think having a social mechanic in tabletop games should either be fully developed, or left bare bones, because otherwise it leads to the same problem - you just throw your diplomacy at people.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5435498, member: 65637"] I'll agree that I never liked there being one (or two or three) "talking skills," in that it signifies that the other people without it are just bad at talking to others. Jokes about D&D nerds aside, most people don't really find it that hard to make friends, but if you look at, say, 3.5, your average 10's-in-their-stats person has only a 1 in 4 chance of doing so. People must be [I]grumpy[/I]. It also reminds me of something mentioned by Obsidian in their PAX East '10 panel involving player choice. It was directed towards video games, but I think it applies to tabletop games too. The statement was about how "no brainer" choices aren't really choices, and the examples given were video games where your social skill mean you would basically [I]always[/I] choose that, because why wouldn't you? I think having a social mechanic in tabletop games should either be fully developed, or left bare bones, because otherwise it leads to the same problem - you just throw your diplomacy at people. [/QUOTE]
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