Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
No hold barred - how I would develope 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5435590" data-attributes="member: 42582"><p>Well, I can't speak for chaochou, but for me they do three jobs - the first in relation to character build, the second in relation to the affect of character build on action resolution, and the third purely in relation to action resolution. </p><p></p><p>First, they make it possible to have a picture of the PC which extends beyond his/her combat abilities, to mechanically express also his/her personality and social inclinations. This is purely an aspect of character build.</p><p></p><p>Second, they make it viable for players who aren't themselves terribly fluent or charismatic to play PCs who are. This is where character build feeds into action resolution.</p><p></p><p>Third, and purely at the action resolution stage, they do the same thing as good combat mechanics: they introduce tension, drama and the possibility of unanticipated outcomes into the game. LostSoul gave a good example of this on another thread: even though the PC in question had <em>no chance</em> of failing a diplomacy check against the relevant DC, playing through the skill challenge still produced and interesting result, because as part of the give and take of the conversation in the course of making those 4 diplomacy rolls the PC made some concessions to the NPCs he was negotiating with.</p><p></p><p>Without a mechanical structure, it can become too easy for the GM to simply say "auto-success" or "yep, that sound reasonable, they agree". Conversely, a mechanical structure provides these points at which something surprising or unexpected gets injected into the encounter and taken up and run with by everyone at the table.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5435590, member: 42582"] Well, I can't speak for chaochou, but for me they do three jobs - the first in relation to character build, the second in relation to the affect of character build on action resolution, and the third purely in relation to action resolution. First, they make it possible to have a picture of the PC which extends beyond his/her combat abilities, to mechanically express also his/her personality and social inclinations. This is purely an aspect of character build. Second, they make it viable for players who aren't themselves terribly fluent or charismatic to play PCs who are. This is where character build feeds into action resolution. Third, and purely at the action resolution stage, they do the same thing as good combat mechanics: they introduce tension, drama and the possibility of unanticipated outcomes into the game. LostSoul gave a good example of this on another thread: even though the PC in question had [I]no chance[/I] of failing a diplomacy check against the relevant DC, playing through the skill challenge still produced and interesting result, because as part of the give and take of the conversation in the course of making those 4 diplomacy rolls the PC made some concessions to the NPCs he was negotiating with. Without a mechanical structure, it can become too easy for the GM to simply say "auto-success" or "yep, that sound reasonable, they agree". Conversely, a mechanical structure provides these points at which something surprising or unexpected gets injected into the encounter and taken up and run with by everyone at the table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
No hold barred - how I would develope 5e
Top