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No Hope for Scout and Monster Hunter Fighter and artificer wizard
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<blockquote data-quote="AmerginLiath" data-source="post: 7359177" data-attributes="member: 777"><p>I’m curious about approaching this debate from a different perspective. It seems almost certainly the case that (aside from the martial adept feat), combat superiority dice have been decided to be the sine qua non of the battlemaster. As such, I’m curious what is the non-mechanical appeal of playing these subclasses as a fighter that could thus be used in possibly creating a different fighter subclass that implements a different mechanic than superiority dice and tells a slightly different story. My own observation on looking over both subclasses in their UAs is that each are skilled fighters in a way that existing subclasses aren’t (scout in particular having mechanics to increase those skill checks further). Given the usual complaints about fighters being unable to properly contribute in the non-combat pillars of the game, is part of the issue here that both of these subclasses are built for strong roles in the exploration pillar (and the monster hunter a specialized role in the social pillar)?</p><p></p><p>I begin to wonder if we’re actually seeing the same argument here in a way over the “warlord,” the absence of the support soldier in the fighter matrix (think beyond officer corps to those specialists is signal, quartermaster, artillery corps and beyond). Creating a fighter subclass with a better focus on skills and tools and perhaps a tree of options similar to the Hunter Ranger or Totem Barbarian strikes me as a way to possibly solve a lot of missing pieces without stepping on the Battlemaster’s mechanical toes. But that might be a debate for a different thread, so feel free to ignore this aside if you wish!</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 7359177, member: 777"] I’m curious about approaching this debate from a different perspective. It seems almost certainly the case that (aside from the martial adept feat), combat superiority dice have been decided to be the sine qua non of the battlemaster. As such, I’m curious what is the non-mechanical appeal of playing these subclasses as a fighter that could thus be used in possibly creating a different fighter subclass that implements a different mechanic than superiority dice and tells a slightly different story. My own observation on looking over both subclasses in their UAs is that each are skilled fighters in a way that existing subclasses aren’t (scout in particular having mechanics to increase those skill checks further). Given the usual complaints about fighters being unable to properly contribute in the non-combat pillars of the game, is part of the issue here that both of these subclasses are built for strong roles in the exploration pillar (and the monster hunter a specialized role in the social pillar)? I begin to wonder if we’re actually seeing the same argument here in a way over the “warlord,” the absence of the support soldier in the fighter matrix (think beyond officer corps to those specialists is signal, quartermaster, artillery corps and beyond). Creating a fighter subclass with a better focus on skills and tools and perhaps a tree of options similar to the Hunter Ranger or Totem Barbarian strikes me as a way to possibly solve a lot of missing pieces without stepping on the Battlemaster’s mechanical toes. But that might be a debate for a different thread, so feel free to ignore this aside if you wish! [/QUOTE]
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No Hope for Scout and Monster Hunter Fighter and artificer wizard
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