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<blockquote data-quote="Gilladian" data-source="post: 6097390" data-attributes="member: 2093"><p>When I DM (we play 3.5, E6 variant, so only 1-3rd lvl spells), a cleric selects his list of "possible" spells for that level when he gains a level. The number he can select is limited by the number that was in the original PH. So, I think it is 26 for 1st level; the cleric player can go through any sources approved by me (and it is a long list) and build his spell list. Once built, it may not be changed. Those are the spells that he KNOWS his GOD approves of him casting. Each time he gains a new spell level, he adds that level's selected spells to his list.</p><p></p><p>I have a massive spell database that I hand-compiled BY MYSELF in Filemaker Pro. I go through and mark each spell with the cleric's name, sort them out, and print off his or her personal book of known spells. For NPC clerics, I have made an "approved" list for each deity, and I tend to use that. For BBEG priests, I may sometimes customize with a unique spell or two, but for the bog-standard temple cleric, they get a very generic list based on their god's beliefs/area of influence.</p><p></p><p>I've never had a player complain that this method is unfair; they get to choose pretty freely at level-up, but their list stays uniform over the life of the character.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6097390, member: 2093"] When I DM (we play 3.5, E6 variant, so only 1-3rd lvl spells), a cleric selects his list of "possible" spells for that level when he gains a level. The number he can select is limited by the number that was in the original PH. So, I think it is 26 for 1st level; the cleric player can go through any sources approved by me (and it is a long list) and build his spell list. Once built, it may not be changed. Those are the spells that he KNOWS his GOD approves of him casting. Each time he gains a new spell level, he adds that level's selected spells to his list. I have a massive spell database that I hand-compiled BY MYSELF in Filemaker Pro. I go through and mark each spell with the cleric's name, sort them out, and print off his or her personal book of known spells. For NPC clerics, I have made an "approved" list for each deity, and I tend to use that. For BBEG priests, I may sometimes customize with a unique spell or two, but for the bog-standard temple cleric, they get a very generic list based on their god's beliefs/area of influence. I've never had a player complain that this method is unfair; they get to choose pretty freely at level-up, but their list stays uniform over the life of the character. [/QUOTE]
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