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*TTRPGs General
No Initiative Order: How Do You Do It?
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<blockquote data-quote="Reynard" data-source="post: 9677020" data-attributes="member: 467"><p>I wanted to spin this out of the Daggerheart + thread just to stop gumming up the works for [USER=86653]@overgeeked[/USER] and besides, more games than Daggerheart use this sort of system.</p><p></p><p>So:</p><p></p><p>When the game does not ask for "initiative order" and players and GMs are meant to share and pass the spotlight, how do you do it? What are your experiences at the table with different kinds of groups (as in, cons versus long term play groups and veterans versus newbs and so on)?</p><p></p><p>How do you feel about "no initiative order" play? Does it work for you? Is it better? Worse? Just different? than traditional turn order initiative?</p><p></p><p>ETA: As [USER=177]@Umbran[/USER] pointed out, I did not actually define the DH initiative system, such that it is. Here is the text from the SRD:</p><p>---------</p><p>Daggerheart’s turns don’t follow a traditional, rigid format:</p><p>there is no explicit initiative mechanic and characters don’t</p><p>have a set number of actions they can take or things they can</p><p>do before the spotlight passes to someone else. A player with</p><p>the spotlight describes what their character does and the</p><p>spotlight simply swings to whoever:</p><p>A. the fiction would naturally turn it toward</p><p>B. hasn’t had the focus in a while, or</p><p>C. a triggered mechanic puts it on</p></blockquote><p></p>
[QUOTE="Reynard, post: 9677020, member: 467"] I wanted to spin this out of the Daggerheart + thread just to stop gumming up the works for [USER=86653]@overgeeked[/USER] and besides, more games than Daggerheart use this sort of system. So: When the game does not ask for "initiative order" and players and GMs are meant to share and pass the spotlight, how do you do it? What are your experiences at the table with different kinds of groups (as in, cons versus long term play groups and veterans versus newbs and so on)? How do you feel about "no initiative order" play? Does it work for you? Is it better? Worse? Just different? than traditional turn order initiative? ETA: As [USER=177]@Umbran[/USER] pointed out, I did not actually define the DH initiative system, such that it is. Here is the text from the SRD: --------- Daggerheart’s turns don’t follow a traditional, rigid format: there is no explicit initiative mechanic and characters don’t have a set number of actions they can take or things they can do before the spotlight passes to someone else. A player with the spotlight describes what their character does and the spotlight simply swings to whoever: A. the fiction would naturally turn it toward B. hasn’t had the focus in a while, or C. a triggered mechanic puts it on [/QUOTE]
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No Initiative Order: How Do You Do It?
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