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No Initiative Order: How Do You Do It?
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<blockquote data-quote="Koloth" data-source="post: 9677403" data-attributes="member: 6706231"><p>In a PF1 game, for many non combat situations, we don't use initiative. If someone is doing something, often the rest of us just observe and see how it plays out. If we see an opportunity to do something, we jump in, even if that interrupts the current focus action. That's kinda how it works in real life. Last game one character spotted a pickpocket doing his thing on the far side of the town square. While he confronted the PP, the rest of us(2 chars) just slowly moved that way and observed. At some point after char 1 had started interacting with the PP, my character saw an opportunity to pickpocket the pickpocket(successfully as it turned out). No need for initiative, since neither the PP or char 1 noticed the attempt and kept doing what they were doing. Sometime later, a brief combat started and at that point, we generated an initiative order. Up to that point, char 3 stayed in observation mode. Even in combat initiative, we often make use of the delay/defer action if we want to wait for some reason. </p><p></p><p>A lot depends on player dynamics. If all the players are comfortable with their actions being interrupted by someone deciding that <em>now</em> is a good time to do something, free form works fairly well. If a player has issues when their carefully crafted action gets interrupted by someone jumping in, it may be better to have some kind of defined action order.</p></blockquote><p></p>
[QUOTE="Koloth, post: 9677403, member: 6706231"] In a PF1 game, for many non combat situations, we don't use initiative. If someone is doing something, often the rest of us just observe and see how it plays out. If we see an opportunity to do something, we jump in, even if that interrupts the current focus action. That's kinda how it works in real life. Last game one character spotted a pickpocket doing his thing on the far side of the town square. While he confronted the PP, the rest of us(2 chars) just slowly moved that way and observed. At some point after char 1 had started interacting with the PP, my character saw an opportunity to pickpocket the pickpocket(successfully as it turned out). No need for initiative, since neither the PP or char 1 noticed the attempt and kept doing what they were doing. Sometime later, a brief combat started and at that point, we generated an initiative order. Up to that point, char 3 stayed in observation mode. Even in combat initiative, we often make use of the delay/defer action if we want to wait for some reason. A lot depends on player dynamics. If all the players are comfortable with their actions being interrupted by someone deciding that [I]now[/I] is a good time to do something, free form works fairly well. If a player has issues when their carefully crafted action gets interrupted by someone jumping in, it may be better to have some kind of defined action order. [/QUOTE]
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No Initiative Order: How Do You Do It?
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