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*Pathfinder & Starfinder
No Iterative Attacks in D&D
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<blockquote data-quote="Baby Samurai" data-source="post: 3513193" data-attributes="member: 51413"><p>Iterative attacks are apparently there to balance melee types against caster types (poorly). And the part about a wizard being able to do more damage and still able to take a move action is my problem. The problem with the full attack is that it encourages melee types to very unexcitedly get to a position where they can full attack, and then just stand there and hammer away until they or their enemy drops – lame. </p><p></p><p>Two cool things about <em>Saga</em> is that they have changed the withdraw action to a move action, but you can only move half of your speed and you must withdraw to a non-threatened space. They have also replaced iterative attacks with bonus damage to your attack (half of your CL rounded down). You can still can get more than one attack with things such as Two-Weapon Fighting, Cleave, Rapid Shot etc, just no more iterative attacks. I just think unless an 11th level ranger can get a full attack, he gets 1 measly attack, but if he suddenly gets to make a full attack he leaps up to 6 attacks is really unbalanced, unrealistic and too disparate.</p><p></p><p>How would implementing the Defence bonus from <em>UA</em> on top of armour and using the damage bonus of half your CL (from <em>Saga</em>) balance the loss of iterative attacks? </p><p></p><p>…Or something else entirely?</p></blockquote><p></p>
[QUOTE="Baby Samurai, post: 3513193, member: 51413"] Iterative attacks are apparently there to balance melee types against caster types (poorly). And the part about a wizard being able to do more damage and still able to take a move action is my problem. The problem with the full attack is that it encourages melee types to very unexcitedly get to a position where they can full attack, and then just stand there and hammer away until they or their enemy drops – lame. Two cool things about [I]Saga[/I] is that they have changed the withdraw action to a move action, but you can only move half of your speed and you must withdraw to a non-threatened space. They have also replaced iterative attacks with bonus damage to your attack (half of your CL rounded down). You can still can get more than one attack with things such as Two-Weapon Fighting, Cleave, Rapid Shot etc, just no more iterative attacks. I just think unless an 11th level ranger can get a full attack, he gets 1 measly attack, but if he suddenly gets to make a full attack he leaps up to 6 attacks is really unbalanced, unrealistic and too disparate. How would implementing the Defence bonus from [I]UA[/I] on top of armour and using the damage bonus of half your CL (from [I]Saga[/I]) balance the loss of iterative attacks? …Or something else entirely? [/QUOTE]
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No Iterative Attacks in D&D
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