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No Iterative Attacks in D&D
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<blockquote data-quote="craftyrat" data-source="post: 3514881" data-attributes="member: 8306"><p>Although it is a bit more math, I was thinking about replacing extra attacks with a % bonus to damage to a single attack on a full attack action. So at BAB +6 a full attack is a single attack with a 50% bonus to damage (+100% at +11, and +150% at +16). As much as possible this would be calculated beforehand (d4 becomes d6, d8 becomes d12, etc. - close enough to a match for me).</p><p></p><p>This has the advantage of taking into account sneak attack, skirmish and the like, that a bonus based on BAB does not.</p><p></p><p>(This is in a low magic item campaign, so I don't mind bumping up melee characters a bit in comparison to spell casters)</p><p></p><p>craftyrat</p></blockquote><p></p>
[QUOTE="craftyrat, post: 3514881, member: 8306"] Although it is a bit more math, I was thinking about replacing extra attacks with a % bonus to damage to a single attack on a full attack action. So at BAB +6 a full attack is a single attack with a 50% bonus to damage (+100% at +11, and +150% at +16). As much as possible this would be calculated beforehand (d4 becomes d6, d8 becomes d12, etc. - close enough to a match for me). This has the advantage of taking into account sneak attack, skirmish and the like, that a bonus based on BAB does not. (This is in a low magic item campaign, so I don't mind bumping up melee characters a bit in comparison to spell casters) craftyrat [/QUOTE]
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No Iterative Attacks in D&D
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