Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
No Iterative Attacks in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Terraism" data-source="post: 3518684" data-attributes="member: 278"><p>Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm quite possibly overly-fond of Excel, and it may show in things like this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Yes, I saw his comment. That was mostly tongue-in-cheek; I have this bad habit of just observing the interesting threads until I come up with what I find to be a foolproof solution... at which point the participants have already found theirs, packed their bags, and gone home. :S</p><p></p><p></p><p>It doesn't as of the one posted above, but it's easy enough to test. Attached is an updated version of the spreadsheet that has a saved value for adding a flat damage die (adjustable) per iterative attack. As far as adding the base weapon damage based on iteratives (not multiplied on a crit) that's easy enough to do by just manually inputting the base damage into the "Non-Crit Damage" section, in whatever amount is appropriate to the current BAB. (I could add another set of fields to calculate it, but... nah. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>As a sidenote, however, having ran some tests with that (Ftr6 with Str18, a <em>+1 greatsword</em>, Weapon Focus & Specialization, again at 11 and 16 with appropriately adjusted values; Rog8 with 14 Str & 18 Dex, +1 rapier, Weapon Finesse & Focus, again at 15 with a <em>+1 flaming keen rapier</em>), the numbers are coming out slightly further away from the core values by adding the base damage die (not multiplied on a crit) per iterative given up. Not hugely so, but enough that it's at least not seeming to be a significant improvement over the +BAB system, especially given the added complexity.</p><p></p><p>It's also worth noting that it does a very poor job of preserving the balance of people who use a low-damage weapon with many bonuses (dagger-wielding halflings with sneak attack come to mind; for an 8th level halfling rogue with a 1d3 dagger, average damage/round in core, versus opponents from AC10-AC30 is 20.63. In this system, it's 13.55. A 35% drop. In the BAB system, it's 16.61, which is only a 20% drop.)</p><p></p><p>Now, the Spycraft style ruling of allowing an attack with each action per round would notably <em>improve</em> damage over a core full attack from BAB 6-10. After that, not so much. Personally, while I like Spycraft and find it an improvement over core iteratives, I still prefer not to use the system - mostly because, as mentioned, a lot of my reason for doing this is to offer strong incentive for people to use their move action to move, and being able to use it for more damage strongly opposes that.</p><p></p><p></p><p>Thanks again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It seemed important to come up with an actual list of reasons why this variant is even worth pursuing before dumping a lot of time into it. Plus, the friend I tend to bounce ideas off of needed some persuading, so I sorta already had it by the time I went to post. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As for as movement, while I've been trying to increase its role in my current game by making battlefields more interactive, it's still been an uphill battle versus the massive allure of around 60% more damage.</p><p></p><p></p><p>Glad to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terraism, post: 3518684, member: 278"] Thanks. :) I'm quite possibly overly-fond of Excel, and it may show in things like this. :D Yes, I saw his comment. That was mostly tongue-in-cheek; I have this bad habit of just observing the interesting threads until I come up with what I find to be a foolproof solution... at which point the participants have already found theirs, packed their bags, and gone home. :S It doesn't as of the one posted above, but it's easy enough to test. Attached is an updated version of the spreadsheet that has a saved value for adding a flat damage die (adjustable) per iterative attack. As far as adding the base weapon damage based on iteratives (not multiplied on a crit) that's easy enough to do by just manually inputting the base damage into the "Non-Crit Damage" section, in whatever amount is appropriate to the current BAB. (I could add another set of fields to calculate it, but... nah. :) ) As a sidenote, however, having ran some tests with that (Ftr6 with Str18, a [i]+1 greatsword[/i], Weapon Focus & Specialization, again at 11 and 16 with appropriately adjusted values; Rog8 with 14 Str & 18 Dex, +1 rapier, Weapon Finesse & Focus, again at 15 with a [i]+1 flaming keen rapier[/i]), the numbers are coming out slightly further away from the core values by adding the base damage die (not multiplied on a crit) per iterative given up. Not hugely so, but enough that it's at least not seeming to be a significant improvement over the +BAB system, especially given the added complexity. It's also worth noting that it does a very poor job of preserving the balance of people who use a low-damage weapon with many bonuses (dagger-wielding halflings with sneak attack come to mind; for an 8th level halfling rogue with a 1d3 dagger, average damage/round in core, versus opponents from AC10-AC30 is 20.63. In this system, it's 13.55. A 35% drop. In the BAB system, it's 16.61, which is only a 20% drop.) Now, the Spycraft style ruling of allowing an attack with each action per round would notably [i]improve[/i] damage over a core full attack from BAB 6-10. After that, not so much. Personally, while I like Spycraft and find it an improvement over core iteratives, I still prefer not to use the system - mostly because, as mentioned, a lot of my reason for doing this is to offer strong incentive for people to use their move action to move, and being able to use it for more damage strongly opposes that. Thanks again. :) It seemed important to come up with an actual list of reasons why this variant is even worth pursuing before dumping a lot of time into it. Plus, the friend I tend to bounce ideas off of needed some persuading, so I sorta already had it by the time I went to post. ;) As for as movement, while I've been trying to increase its role in my current game by making battlefields more interactive, it's still been an uphill battle versus the massive allure of around 60% more damage. Glad to. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
No Iterative Attacks in D&D
Top