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Community
General Tabletop Discussion
*Pathfinder & Starfinder
No Iterative Attacks in D&D
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<blockquote data-quote="Flynn" data-source="post: 3520095" data-attributes="member: 1836"><p>While that was not originally in the scope of this discussion, I'm sure that there are people who wouldn't mind throwing in their opinion on that. Personally, I think that Spycraft requires very little change, because of the way NPCs are generated. The stats are already in line with the system, so all you need are monsters statted under the Spycraft NPC system. Given that Crafty Games is supposed to be coming out with a fantasy variant at some point, you may not have long to wait for that. Otherwise, you may have to do some translating on your own until that happens.</p><p></p><p></p><p></p><p>I can understand. That's why I'd rather point to the publisher's fantasy variant that was rumored to be coming at some point. Else, my solution is to stat everything into their NPC system and then use the Spycraft system as written.</p><p></p><p></p><p></p><p>Actually, we're talking about porting the Saga Edition concept of no iterative attacks into D&D, where characters don't necessarily have swift actions (unless the DM uses them in his games because he allows psionics).</p><p></p><p></p><p></p><p>Looks like you have my conclusions down. However, to be fair, there probably is no one true way to handle this situation. So feel free to find a way that works for you. You might also enjoy reading the thread that spawned this one:</p><p><a href="http://www.enworld.org/showthread.php?t=195546" target="_blank">http://www.enworld.org/showthread.php?t=195546</a></p><p></p><p>Hope This Helps,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3520095, member: 1836"] While that was not originally in the scope of this discussion, I'm sure that there are people who wouldn't mind throwing in their opinion on that. Personally, I think that Spycraft requires very little change, because of the way NPCs are generated. The stats are already in line with the system, so all you need are monsters statted under the Spycraft NPC system. Given that Crafty Games is supposed to be coming out with a fantasy variant at some point, you may not have long to wait for that. Otherwise, you may have to do some translating on your own until that happens. I can understand. That's why I'd rather point to the publisher's fantasy variant that was rumored to be coming at some point. Else, my solution is to stat everything into their NPC system and then use the Spycraft system as written. Actually, we're talking about porting the Saga Edition concept of no iterative attacks into D&D, where characters don't necessarily have swift actions (unless the DM uses them in his games because he allows psionics). Looks like you have my conclusions down. However, to be fair, there probably is no one true way to handle this situation. So feel free to find a way that works for you. You might also enjoy reading the thread that spawned this one: [url]http://www.enworld.org/showthread.php?t=195546[/url] Hope This Helps, Flynn [/QUOTE]
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No Iterative Attacks in D&D
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