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General Tabletop Discussion
*Pathfinder & Starfinder
No Iterative Attacks in D&D
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<blockquote data-quote="ValhallaGH" data-source="post: 3520341" data-attributes="member: 41187"><p>I'm kicking around a variant that you may want to try. Changing iterative attacks.</p><p></p><p>Basically, characters get a second attack (as part of a standard attack action) when their BAB hits +6, but they get no more iterative attacks. This way they have no loss of combat power for using their move action to move, intimidate, or brag in the middle of a combat; also, it will reduce the per round damage output, lengthening fights so that cool monsters actually get the time needed to be cool.</p><p></p><p>Full-attack actions will still be required for feats that grant extra attacks (Rapid Shot, Two Weapon Fighting). Though TWF may be a special case. I'll probably let a character use either both weapons or one weapon with the iterative as a standard attack action, but if they want iterative attacks and off-hand attacks then they'll have to full-attack.</p><p></p><p>In case it's unclear, I haven't tested this yet. Also, I do realize that it's not the solution you're looking for. That said, you may find it to be a useful option to consider.</p><p></p><p>Best of luck, and I'm watching this thread with interest.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3520341, member: 41187"] I'm kicking around a variant that you may want to try. Changing iterative attacks. Basically, characters get a second attack (as part of a standard attack action) when their BAB hits +6, but they get no more iterative attacks. This way they have no loss of combat power for using their move action to move, intimidate, or brag in the middle of a combat; also, it will reduce the per round damage output, lengthening fights so that cool monsters actually get the time needed to be cool. Full-attack actions will still be required for feats that grant extra attacks (Rapid Shot, Two Weapon Fighting). Though TWF may be a special case. I'll probably let a character use either both weapons or one weapon with the iterative as a standard attack action, but if they want iterative attacks and off-hand attacks then they'll have to full-attack. In case it's unclear, I haven't tested this yet. Also, I do realize that it's not the solution you're looking for. That said, you may find it to be a useful option to consider. Best of luck, and I'm watching this thread with interest. [/QUOTE]
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No Iterative Attacks in D&D
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