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General Tabletop Discussion
*Pathfinder & Starfinder
No Iterative Attacks in D&D
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<blockquote data-quote="Flynn" data-source="post: 3521350" data-attributes="member: 1836"><p>In a standard game, the PCs get iterative attacks, and the monsters get single attacks per natural attack.</p><p></p><p>In this variant, we suggest replacing iterative attacks with multipliers. The results, then, are:</p><p>PCs get multipliers, and the monsters get single attacks per natural attack.</p><p></p><p>If you multiply those single attacks, you are saying that those were iterative attacks, and thus changing the way monsters work. You can do that in your game if you like, but realize that what you are suggesting is not how monster attacks worked before.</p><p></p><p></p><p></p><p>You probably have only three options here:</p><p></p><p>1. Keep it the same and just apply the damage against it, which means that higher level characters bypass DR more easily. (My preference, because it's simple.)</p><p></p><p>2. Multiply the DR by the multiplier, too, which actually reduces the overall amount of damage that gets through, and means that higher level characters have a harder time bypassing DR. (Not my preference, but some people may feel that this is somehow closer "mathematically" to reflecting the effects of DR over multiple iterative attacks. They would be wrong, though, because the math is deceptive.)</p><p></p><p>3. Multiply the DR by the average percentage by which iterative attacks are successful. This means something akin to weapon damage X2 means DR X1.5, X3 means DR X1.8, X4 means DR X2.1. (This is mathematically the most accurate, but it leads to required number crunching in game, and I don't really want to do that.)</p><p></p><p>Hope this helps,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3521350, member: 1836"] In a standard game, the PCs get iterative attacks, and the monsters get single attacks per natural attack. In this variant, we suggest replacing iterative attacks with multipliers. The results, then, are: PCs get multipliers, and the monsters get single attacks per natural attack. If you multiply those single attacks, you are saying that those were iterative attacks, and thus changing the way monsters work. You can do that in your game if you like, but realize that what you are suggesting is not how monster attacks worked before. You probably have only three options here: 1. Keep it the same and just apply the damage against it, which means that higher level characters bypass DR more easily. (My preference, because it's simple.) 2. Multiply the DR by the multiplier, too, which actually reduces the overall amount of damage that gets through, and means that higher level characters have a harder time bypassing DR. (Not my preference, but some people may feel that this is somehow closer "mathematically" to reflecting the effects of DR over multiple iterative attacks. They would be wrong, though, because the math is deceptive.) 3. Multiply the DR by the average percentage by which iterative attacks are successful. This means something akin to weapon damage X2 means DR X1.5, X3 means DR X1.8, X4 means DR X2.1. (This is mathematically the most accurate, but it leads to required number crunching in game, and I don't really want to do that.) Hope this helps, Flynn [/QUOTE]
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No Iterative Attacks in D&D
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