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General Tabletop Discussion
*Pathfinder & Starfinder
No Iterative Attacks in D&D
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<blockquote data-quote="Flynn" data-source="post: 3560240" data-attributes="member: 1836"><p>One spell does not a point prove... For example, consider horrid wilting, a spell that inflicts a d6 per level to EVERYONE in an area so long as they are no more than 60 ft. apart. Same level means that we're looking at 20d6 per person, or an average of 70 points, Fort save for half. Last time I checked, that's at least 35 points against a number of targets, and three targets exceeds the damage given for the barbarian above (two on a bad day for someone not making the Fort save.) Do this to four people, and you've likely more than the Barbarian will do in two rounds. At that level, encounters are lucky to last more than two or three rounds, and the Wizard has other 8th level spell slots. Yeah, the Barbarian can swing all day, but if the enemy drops by round three, his combat abilities are only effective during those three rounds. The Wizard has enough firepower to stay in the fight and dish out massive damage for the duration of the encounter, and can handle multiple encounters before being spent (at which point the group is going to rest up anyway), so I'd definitely say Wizards are more damaging against enemies than warrior-types at high levels.</p><p></p><p>But that's not what this thread addresses. It simply seeks to find a way to provide similar power for the same character with iterative attacks and without iterative attacks, so that the character doesn't lose anything (or at least lose much) in the translation to a faster, smoother combat system.</p><p></p><p>Hope this helps,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3560240, member: 1836"] One spell does not a point prove... For example, consider horrid wilting, a spell that inflicts a d6 per level to EVERYONE in an area so long as they are no more than 60 ft. apart. Same level means that we're looking at 20d6 per person, or an average of 70 points, Fort save for half. Last time I checked, that's at least 35 points against a number of targets, and three targets exceeds the damage given for the barbarian above (two on a bad day for someone not making the Fort save.) Do this to four people, and you've likely more than the Barbarian will do in two rounds. At that level, encounters are lucky to last more than two or three rounds, and the Wizard has other 8th level spell slots. Yeah, the Barbarian can swing all day, but if the enemy drops by round three, his combat abilities are only effective during those three rounds. The Wizard has enough firepower to stay in the fight and dish out massive damage for the duration of the encounter, and can handle multiple encounters before being spent (at which point the group is going to rest up anyway), so I'd definitely say Wizards are more damaging against enemies than warrior-types at high levels. But that's not what this thread addresses. It simply seeks to find a way to provide similar power for the same character with iterative attacks and without iterative attacks, so that the character doesn't lose anything (or at least lose much) in the translation to a faster, smoother combat system. Hope this helps, Flynn [/QUOTE]
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No Iterative Attacks in D&D
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