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General Tabletop Discussion
*Pathfinder & Starfinder
No Iterative Attacks in D&D
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<blockquote data-quote="Yair" data-source="post: 3563783" data-attributes="member: 10913"><p>I've only read the original page and the last one, so forgive me if I'm reiterating what has been said.</p><p></p><p>I see the Full Attack as serving two functions - it creates a "danger zone" around the warriors, encouraging opponents to flee it and the warriors to try to manuever their opponents into it (adding to gameplay), and it allows the warriors to dispatch multiple weak opponents rapidly or to perform elaborate multiple-attack-requiring manuevers (tripping and so on).</p><p></p><p>I see only one disadvantage to the Full Attack - increasing the number of die rolls, and even more so die rolls with different modifiers (needing to calculate which die hits is much harder).</p><p></p><p>Given this I think the best solution would be to allow warriors to gain a Great Blow class ability at level 6 (improved at level 11, 16) for extra damage, and to allow all characters the option to make a "Flurry of Attacks" (rather than a single attack) as a full-round action designed to make the character hit a high-AC single opponent for slightly <em>less</em> damage on average than a single Great Blow. For this solution, how do the following numbers sound:</p><p>Great Blow: +4 damage at level 6, another +4 at level 12, another +4 at level 16. (+3/4 level)</p><p>Flurry of Blows: attack normally (at full bonus), roll damage once and divide between number of attacks (round down); no criticals allowed. (division rounding tends to lower overall damage, and the no criticals too.)</p><p></p><p>This doesn't solve the issue of allowing attacks to do funny things like tripping. And, most worryingly for me, it is problematic with systems of damage as DR.</p></blockquote><p></p>
[QUOTE="Yair, post: 3563783, member: 10913"] I've only read the original page and the last one, so forgive me if I'm reiterating what has been said. I see the Full Attack as serving two functions - it creates a "danger zone" around the warriors, encouraging opponents to flee it and the warriors to try to manuever their opponents into it (adding to gameplay), and it allows the warriors to dispatch multiple weak opponents rapidly or to perform elaborate multiple-attack-requiring manuevers (tripping and so on). I see only one disadvantage to the Full Attack - increasing the number of die rolls, and even more so die rolls with different modifiers (needing to calculate which die hits is much harder). Given this I think the best solution would be to allow warriors to gain a Great Blow class ability at level 6 (improved at level 11, 16) for extra damage, and to allow all characters the option to make a "Flurry of Attacks" (rather than a single attack) as a full-round action designed to make the character hit a high-AC single opponent for slightly [i]less[/i] damage on average than a single Great Blow. For this solution, how do the following numbers sound: Great Blow: +4 damage at level 6, another +4 at level 12, another +4 at level 16. (+3/4 level) Flurry of Blows: attack normally (at full bonus), roll damage once and divide between number of attacks (round down); no criticals allowed. (division rounding tends to lower overall damage, and the no criticals too.) This doesn't solve the issue of allowing attacks to do funny things like tripping. And, most worryingly for me, it is problematic with systems of damage as DR. [/QUOTE]
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No Iterative Attacks in D&D
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