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General Tabletop Discussion
*Pathfinder & Starfinder
No Iterative Attacks in D&D
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<blockquote data-quote="Baby Samurai" data-source="post: 3565116" data-attributes="member: 51413"><p>I'm going with the <em>Saga</em> system:</p><p></p><p>-Double Attack, Dual Weapon Mastery, Mighty Swing, Rapid Strike, Triple Attack, Whirlwind Attack etc replacing iterative attacks. </p><p>-The new withdraw action replaces the 5ft. step.</p><p>-Half character level as bonus damage.</p><p>-2 x Str bonus when wielding two-handed.</p><p>-1 x Str bonus for off-hand damage.</p><p></p><p></p><p>As for monsters, they're pretty much the same – one natural attack as a standard action, or attack with all of their natural weapons as a full round action, but the only difference is that when they make a full attack (full round action), all of their natural attacks are at a –5 penalty, not just the secondary. If they have Multiattack, then all of their attacks in a full round action would be at –2.</p></blockquote><p></p>
[QUOTE="Baby Samurai, post: 3565116, member: 51413"] I'm going with the [I]Saga[/I] system: -Double Attack, Dual Weapon Mastery, Mighty Swing, Rapid Strike, Triple Attack, Whirlwind Attack etc replacing iterative attacks. -The new withdraw action replaces the 5ft. step. -Half character level as bonus damage. -2 x Str bonus when wielding two-handed. -1 x Str bonus for off-hand damage. As for monsters, they're pretty much the same – one natural attack as a standard action, or attack with all of their natural weapons as a full round action, but the only difference is that when they make a full attack (full round action), all of their natural attacks are at a –5 penalty, not just the secondary. If they have Multiattack, then all of their attacks in a full round action would be at –2. [/QUOTE]
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No Iterative Attacks in D&D
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