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No Iterative Attacks in D&D
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<blockquote data-quote="Quartz" data-source="post: 3608020" data-attributes="member: 40552"><p>A little bit of thread necromancy...</p><p></p><p>I made a suggestion earlier in the thread and it seemed to have generated some confusion but no actual feedback. I've modified it a little and I'd appreciate your thoughts.</p><p></p><p>A full attack is resolved with one roll. The character applies any feats like Power Attack and Combat Expertise, then adds his full BAB to both the attack and damage rolls. </p><p></p><p>Example: Tordek has a BAB of +10. He applies 5 points of BAB to Combat Expertise raising his AC by 5 and 2 points of BAB to Power Attack raising his damage by +4 for a two-handed weapon. His adjusted AB is now 3. Plus +5 from Str, +3 from feats (WF, MWM), and +2 from magic gives him an adjusted AB of +13 and damage of +15 (+5 Str, +4 feats, +2 magic, +4 PA). He can make a normal attack at +13/+15 or a Full Attack at +23/+25.</p><p></p><p>Example: Redgar has BAB +20, a +5 2H weapon, +8 from Str 26, +3 / +4 from feats (as Tordek). He puts 5 pts of BAB to Combat Expertise and 5 pts to Power Attack at +10 for an adjusted AB of 20 -5 -5 +5 +8+3=+26. He can attack as Standard Action at +26 for +27 damage or as a Full Attack at +46 and +47 damage.</p><p></p><p>Example: Lidda is a 2nd level rogue with a BAB of +1, Weapon Finesse (Dex 16 / +3), and Weapon Focus. She can attack as a Standard Action at +5 to hit and +0 damage, or make a Full Attack at +6 to hit and +1 damage. </p><p></p><p>Since TWF requires a Full Attack, TWF - and Flurry, and multiweapon fighting for monsters - is rendered just a special effect, except that you take the best of each weapon. For example, someone carrying a silver weapon in one hand and a Bane weapon in the other is treated as having one weapon with both properties.</p><p></p><p>I'm aware that this has significant ramifications for the Ranger class, and makes critical hits both easier to confirm and more dangerous. It also affects Massive Damage.</p></blockquote><p></p>
[QUOTE="Quartz, post: 3608020, member: 40552"] A little bit of thread necromancy... I made a suggestion earlier in the thread and it seemed to have generated some confusion but no actual feedback. I've modified it a little and I'd appreciate your thoughts. A full attack is resolved with one roll. The character applies any feats like Power Attack and Combat Expertise, then adds his full BAB to both the attack and damage rolls. Example: Tordek has a BAB of +10. He applies 5 points of BAB to Combat Expertise raising his AC by 5 and 2 points of BAB to Power Attack raising his damage by +4 for a two-handed weapon. His adjusted AB is now 3. Plus +5 from Str, +3 from feats (WF, MWM), and +2 from magic gives him an adjusted AB of +13 and damage of +15 (+5 Str, +4 feats, +2 magic, +4 PA). He can make a normal attack at +13/+15 or a Full Attack at +23/+25. Example: Redgar has BAB +20, a +5 2H weapon, +8 from Str 26, +3 / +4 from feats (as Tordek). He puts 5 pts of BAB to Combat Expertise and 5 pts to Power Attack at +10 for an adjusted AB of 20 -5 -5 +5 +8+3=+26. He can attack as Standard Action at +26 for +27 damage or as a Full Attack at +46 and +47 damage. Example: Lidda is a 2nd level rogue with a BAB of +1, Weapon Finesse (Dex 16 / +3), and Weapon Focus. She can attack as a Standard Action at +5 to hit and +0 damage, or make a Full Attack at +6 to hit and +1 damage. Since TWF requires a Full Attack, TWF - and Flurry, and multiweapon fighting for monsters - is rendered just a special effect, except that you take the best of each weapon. For example, someone carrying a silver weapon in one hand and a Bane weapon in the other is treated as having one weapon with both properties. I'm aware that this has significant ramifications for the Ranger class, and makes critical hits both easier to confirm and more dangerous. It also affects Massive Damage. [/QUOTE]
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