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No Longer an Interest Check - 5E Rise of Tiamat + Corebooks PBP - OOC
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<blockquote data-quote="Envisioner" data-source="post: 7930629" data-attributes="member: 6749263"><p>500 GP plus the listed pittance. I probably shouldn't even bother with this small a variance, but I don't want anyone to be completely screwed; even those who started as Urchins and Hermits have certainly found treasure by level 6, though it makes sense that Nobles have more of a head for figures and are better at retaining some of that wealth. But for now, we'll keep it simple - Urchins start with 525, Nobles with 750.</p><p></p><p>I'm not sure what the "standard array" you guys have mentioned is; my method is to convert dice rolls into the Point-Buy equivalent (with the slightly hacky thumb rule that a 16 costs 3 more than a 15, and an 18 costs 4 more than a 17...and the probably VERY hacky thumb rule that scores lower than 8 give you 1 extra PB for each point below 8). So if you're up to the work of doing it that way, you have my permission to scrap any roll that's equivalent to less than 27 point-buy. (Granted, I keep those godawful characters and roleplay them accordingly, but I might be a little bit of a masochist.)</p><p></p><p>Let's plan on using CoyoteCode for the moment. Orokos appears to be less intuitive, and I dislike having to make accounts.</p><p></p><p>Barbarian with two cantrips and a 1/day spell at grade 1? I approve.</p><p></p><p>Two votes against my making fun of the setting; check. I'll just take my jokes home and tell them to the cat.</p><p></p><p>Try to have a Version 1 of your character posted by late afternoon Monday (I'm in Central US time). That way I can review and approve them in time to hopefully get started on Wednesday, since I'd like to avoid losing momentum. Obviously those who can't be ready quite this quickly need not miss the boat on the entire campaign, but I'll probably start the initial encounter without them, and potentially bring them in as an allied but separate group later (this approach might allow me to play multiple chapters at once, or combine the two groups in order to rush into a later chapter way sooner than character level would otherwise allow, though I'm aware the latter approach is dangerous and I won't do it without some caution).</p></blockquote><p></p>
[QUOTE="Envisioner, post: 7930629, member: 6749263"] 500 GP plus the listed pittance. I probably shouldn't even bother with this small a variance, but I don't want anyone to be completely screwed; even those who started as Urchins and Hermits have certainly found treasure by level 6, though it makes sense that Nobles have more of a head for figures and are better at retaining some of that wealth. But for now, we'll keep it simple - Urchins start with 525, Nobles with 750. I'm not sure what the "standard array" you guys have mentioned is; my method is to convert dice rolls into the Point-Buy equivalent (with the slightly hacky thumb rule that a 16 costs 3 more than a 15, and an 18 costs 4 more than a 17...and the probably VERY hacky thumb rule that scores lower than 8 give you 1 extra PB for each point below 8). So if you're up to the work of doing it that way, you have my permission to scrap any roll that's equivalent to less than 27 point-buy. (Granted, I keep those godawful characters and roleplay them accordingly, but I might be a little bit of a masochist.) Let's plan on using CoyoteCode for the moment. Orokos appears to be less intuitive, and I dislike having to make accounts. Barbarian with two cantrips and a 1/day spell at grade 1? I approve. Two votes against my making fun of the setting; check. I'll just take my jokes home and tell them to the cat. Try to have a Version 1 of your character posted by late afternoon Monday (I'm in Central US time). That way I can review and approve them in time to hopefully get started on Wednesday, since I'd like to avoid losing momentum. Obviously those who can't be ready quite this quickly need not miss the boat on the entire campaign, but I'll probably start the initial encounter without them, and potentially bring them in as an allied but separate group later (this approach might allow me to play multiple chapters at once, or combine the two groups in order to rush into a later chapter way sooner than character level would otherwise allow, though I'm aware the latter approach is dangerous and I won't do it without some caution). [/QUOTE]
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