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No Longer an Interest Check - 5E Rise of Tiamat + Corebooks PBP - OOC
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<blockquote data-quote="tglassy" data-source="post: 7930648" data-attributes="member: 6855204"><p>There are three ways to do stats in the Player's Handbook:</p><p></p><p>Roll: You roll 4 d6's, and drop the lowest. So when you roll a 4, 3, 4 and 1, you drop the 1, and your roll is officially 11 (4+3+4). This has the highest chance of getting a really high roll, as it's possible to roll three 6's, and have one or more stat at 18. My best Roll had one 18 and two 17's. My worst was the one you saw above. Second worst had all 11's and 12's. That's just what happens when you roll. Sometimes you get good ones, sometimes you don't.</p><p></p><p>Standard Array: This is the simplest. You just get 15, 14, 13, 12, 10, 8 as your stats to put where you want. This makes sure you have one, maybe two, stats that are really good, a couple that are pretty good, and at least one that is mediocre at best. It makes good rounded characters.</p><p></p><p>Point Buy is the Standard Array, with freedom. All your stats start at 8, and it costs a point to increase it. You get 27 points. Each rank above 8 costs 1 point until you get to 13. Going from 13 to 14 costs two points. Same with going from 14 to 15. Using this method, it is possible to get15, 15, 15, 8, 8, 8 if you want to maximize three stats at the expense of the other three. This allows for more freedom. Envisioner is allowing people to go from 15 to 16 by spending 3 points, if you really want that 16.</p><p></p><p></p><p></p><p>Also, based on my horrible first roll, I went ahead and rolled again, as I think that's what Envisioner had said, and this was my second roll:</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234985" target="_blank">Earth Druid part 2: 4D6.HIGH(3) = [5, 1, 4, 6] = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234985" target="_blank">4D6.HIGH(3) = [4, 5, 4, 6] = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234985" target="_blank">4D6.HIGH(3) = [5, 4, 5, 6] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234985" target="_blank">4D6.HIGH(3) = [5, 5, 1, 5] = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234985" target="_blank">4D6.HIGH(3) = [6, 3, 4, 5] = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234985" target="_blank">4D6.HIGH(3) = [6, 1, 3, 5] = 14</a></p><p></p><p>Much better. I'm actually very surprised they came out like that. I usually get horrible rolls (as seen on the first attempt.) You can look up my screen name on Coyotecode to see those are the only two I did. They're listed as "Earth Druid" and "Earth Druid Part 2".</p><p></p><p>Envisioner, if you say I have to take that first roll, I will, I'll just have to write his poor stats into his story and focus on abilities that don't use stats, just don't expect him to solve, well, any problems that requires skill.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7930648, member: 6855204"] There are three ways to do stats in the Player's Handbook: Roll: You roll 4 d6's, and drop the lowest. So when you roll a 4, 3, 4 and 1, you drop the 1, and your roll is officially 11 (4+3+4). This has the highest chance of getting a really high roll, as it's possible to roll three 6's, and have one or more stat at 18. My best Roll had one 18 and two 17's. My worst was the one you saw above. Second worst had all 11's and 12's. That's just what happens when you roll. Sometimes you get good ones, sometimes you don't. Standard Array: This is the simplest. You just get 15, 14, 13, 12, 10, 8 as your stats to put where you want. This makes sure you have one, maybe two, stats that are really good, a couple that are pretty good, and at least one that is mediocre at best. It makes good rounded characters. Point Buy is the Standard Array, with freedom. All your stats start at 8, and it costs a point to increase it. You get 27 points. Each rank above 8 costs 1 point until you get to 13. Going from 13 to 14 costs two points. Same with going from 14 to 15. Using this method, it is possible to get15, 15, 15, 8, 8, 8 if you want to maximize three stats at the expense of the other three. This allows for more freedom. Envisioner is allowing people to go from 15 to 16 by spending 3 points, if you really want that 16. Also, based on my horrible first roll, I went ahead and rolled again, as I think that's what Envisioner had said, and this was my second roll: [URL='http://roll.coyotecode.net/lookup.php?rollid=234985']Earth Druid part 2: 4D6.HIGH(3) = [5, 1, 4, 6] = 15 4D6.HIGH(3) = [4, 5, 4, 6] = 15 4D6.HIGH(3) = [5, 4, 5, 6] = 16 4D6.HIGH(3) = [5, 5, 1, 5] = 15 4D6.HIGH(3) = [6, 3, 4, 5] = 15 4D6.HIGH(3) = [6, 1, 3, 5] = 14[/URL] Much better. I'm actually very surprised they came out like that. I usually get horrible rolls (as seen on the first attempt.) You can look up my screen name on Coyotecode to see those are the only two I did. They're listed as "Earth Druid" and "Earth Druid Part 2". Envisioner, if you say I have to take that first roll, I will, I'll just have to write his poor stats into his story and focus on abilities that don't use stats, just don't expect him to solve, well, any problems that requires skill. [/QUOTE]
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