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No Longer an Interest Check - 5E Rise of Tiamat + Corebooks PBP - OOC
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<blockquote data-quote="jmucchiello" data-source="post: 7930821" data-attributes="member: 813"><p><span style="font-size: 22px"><strong>Annaliese "Ana" Claymoor</strong></span></p><p></p><p>[ATTACH=full]118989[/ATTACH]</p><p></p><p>Annaliese Claymoor was born in a rural village off the beaten path. Her family were homesteaders, farming and ranching in an out of the way place. She was the oldest daughter of Patrock and Yemalla Claymoor. Patrock died when she was four and Yemalla married Tomal Serinay a few years later. They had eight more kids all five or more years younger than Ana. Yemalla died in childbirth of her last son and Ana ended up raising the children as Tomal became more interested in spending time at night at an inn a mile down the road. One night, when Ana was 19 she demanded Tomal stay home so she could spend time with her sweetheart Jace. Jace lived in the small village, working at the general store. He did the books and was skilled with some minor magics. The few times she was able to spend time with him, he taught her a few magic runes. She had a knack for it but only when she worked slowly, deliberately.</p><p></p><p>After several weeks complaining Tomal finally relented. That night Ana and Jace had their first real date. Jace walked her home from the nearby inn and when then arrived, the barn and the farmhouse were on fire. Jace ran toward the house and was shot in the chest with a crossbow bolt from raiding orcs. Ana managed to stay out of sight and approached the house more carefully. At the house she found her siblings and step-father's bodies hung in the courtyard. With no concern for herself, she grabbed an axe from the chopping block and killed every last orc on the property. How she did this, she does not know. She does not care. She just knows when she sees red, she survives. Part of the way through the fight, she picked up a shield from one of the orcs. She carries it to this day.</p><p></p><p>With no reason to remain on the farm. She found what few undestroyed belongings she could, including Jace's spell book, and return to the town. She stayed the night in the inn where the innkeeper tried to get her stick around as a nighttime companion. She nearly killed him in her disgust and left town hoping to find meaning to live. As long as it was far from the small, smoldering farm in the middle of nowhere.</p><p></p><p><strong>Race:</strong> Human; <strong>Class-Level:</strong> Barbarian-6 (Totem); <strong>Background:</strong> Outlander</p><p><strong>Alignment:</strong> Neutral Good; <strong>Proficiency Bonus:</strong> +3</p><p><strong>Passive Perception:</strong> 14; <strong>Passive Investigation:</strong> 10; Dim light does not impose disadvantage on Perception</p><p><strong>Hit Dice:</strong> 6d12+18; <strong>Spent HD:</strong> None</p><p></p><p><strong>Strength:</strong> 12 (+1); <strong>SAVES:</strong> +4; <strong>Athletics:</strong> +4</p><p><strong>Dexterity:</strong> 18 (+4); <em>SAVES:</em> Advantage; <strong>Stealth:</strong> +7; <em>Original value:</em> 15</p><p><strong>Constitution:</strong> 16 (+3); <strong>SAVES:</strong> +6</p><p><strong>Intelligence:</strong> 13 (+1); <strong>Nature:</strong> +4</p><p><strong>Wisdom:</strong> 14 (+2); <strong>Perception:</strong> +5; <strong>Survival:</strong> +3; <em>Original value:</em> 13</p><p><strong>Charisma:</strong> 9 (+0)</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p style="margin-left: 20px"><strong>Speed:</strong> 40 ft</p> <p style="margin-left: 20px"><strong>Initiative:</strong> +3</p> <p style="margin-left: 20px"><strong>AC:</strong> 19 (Shield + Dex + Con)</p> <p style="margin-left: 20px"><strong>HP:</strong> 65/65; <strong>TEMP:</strong> 0</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Club:</strong> +5 melee 1d8+1 bludgeoning</p> <p style="margin-left: 20px"><strong>Rapier:</strong> +7 melee 1d8+4 piercing</p> <p style="margin-left: 20px"><strong>Long Bow:</strong> +7 ranged 1d8+4 piercing; <em>Range:</em> 150/600</p> <p style="margin-left: 20px"></p><p><strong><span style="font-size: 18px">Proficiencies</span></strong></p><p style="margin-left: 20px"><strong>Languages:</strong> Common, Elvish, Orcish</p> <p style="margin-left: 20px"><strong>Tools:</strong> Flute</p> <p style="margin-left: 20px"><strong>Armor:</strong> Light armor, medium armor, shields</p> <p style="margin-left: 20px"><strong>Weapons:</strong> All simple and martial weapons</p><p></p><p><strong><span style="font-size: 18px">Race:</span></strong> Human (variant)</p><p style="margin-left: 20px"><strong>Ability Score Increase:</strong> +1 to Dex and Wis; <strong>Bonus Skill:</strong> Stealth; <strong>Bonus Feat:</strong> Ritual Caster</p> <p style="margin-left: 20px"><strong>Language:</strong> Elvish</p><p></p><p><strong><span style="font-size: 18px">Background:</span></strong> Outlander</p><p style="margin-left: 20px"><strong>Skills:</strong> Athletics, Survival; <strong>Tools:</strong> Flute; <strong>Language:</strong> Orc</p> <p style="margin-left: 20px"><strong>Origin:</strong> Homesteader</p> <p style="margin-left: 20px"><strong>Wanderer:</strong> You have excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p></p><p><strong><span style="font-size: 18px">Feats</span></strong></p><p style="margin-left: 20px"><strong>Ritual Caster:</strong> Intelligence based, wizard spells.</p><p style="margin-left: 20px"><strong>Spells in Book:</strong> Alarm, Find Familiar, Identify, Leomund's Tiny Hut, Unseen Servant</p> </p><p></p><p><strong><span style="font-size: 18px">Class</span>:</strong> Barbarian</p><p style="margin-left: 20px"><strong>Rage:</strong> For up to one minute, 4 times per long rest, grants:</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Advantage on Strength saves and checks</li> <li data-xf-list-type="ul">Add +2 to all melee damage rolls</li> <li data-xf-list-type="ul">Resistance to all damage except psychic</li> </ul> <p style="margin-left: 20px"><strong>Unarmored Defense:</strong> When not wearing armor, add Dexterity and Constitution bonus to AC. Shield is not considered “armored” for this effect.</p> <p style="margin-left: 20px"><strong>Reckless Attack:</strong> When you make your first attack on our turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.</p> <p style="margin-left: 20px"><strong>Danger Sense:</strong> You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.</p> <p style="margin-left: 20px"><strong>ASI:</strong> +2 DEX</p> <p style="margin-left: 20px"><strong>Extra Attack:</strong> You can attack twice when you take the attack action.</p> <p style="margin-left: 20px"><strong>Fast Movement:</strong> Increase base movement speed by 10 ft.</p> <p style="margin-left: 20px"><strong>Path of the Totem</strong></p><p style="margin-left: 20px"><em>Spirit Seeker:</em> Can cast Beast Sense and Speak with Animal as Ritual spells.</p> <p style="margin-left: 20px"><em>Totem Spirit:</em> (Bear) While raging, you have reisistence to all damage except psychic damage.</p> <p style="margin-left: 20px"><em>Aspect of the Beast:</em> (Eagle) You can see clearly up to a mile away seeing details as if they were only 100 ft away. Dim light does not impose Disadvantage on Wisdom (perception) checks.</p> </p><p></p><p><strong><span style="font-size: 18px">Equipment</span></strong></p><p>Large Shield (old, battered, oft-repaired, orc design)</p><p>Rapier</p><p>Club</p><p>Long Bow</p><p>30 arrows</p><p>Spell Book</p><p>Waterskin</p><p>Traveler's Clothes</p><p>Backpack</p><p style="margin-left: 20px">Bedroll</p> <p style="margin-left: 20px">Fine Clothes</p> <p style="margin-left: 20px">Flute</p> <p style="margin-left: 20px">Mess Kit</p> <p style="margin-left: 20px">Perfume (vial)</p> <p style="margin-left: 20px">Scroll Case (3 sheets of parchment)</p> <p style="margin-left: 20px">Tinderbox</p> <p style="margin-left: 20px">Whetstone</p><p>Belt</p><p style="margin-left: 20px">Pouch (85 gp, 102 sp)</p><p></p><p><span style="font-size: 18px"><strong>Moperoo</strong> - Hawk (fey) familiar</span></p><p>AC: 13; hp 1; 10 ft, fly 60 ft; Perception: +4 (adv)</p><p>STR: 5 (-3); DEX: 16 (+3); CON: 8 (-1); INT: ; WIS: 14 (+2); CHA: 6 (-2)</p><p>Keen Sight: Hawks have advantage on Wisdom Perception checks</p><p>Talons: +5 melee, 1 hp slashing</p><p></p><p></p><p>[SPOILER="Die Rolls"]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234989" target="_blank">Annaliese: 4D6.HIGH(3) = [1, 5, 3, 4] = 12 STR</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234989" target="_blank">4D6.HIGH(3) = [5, 6, 3, 5] = 16 CON</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234989" target="_blank">4D6.HIGH(3) = [4, 2, 1, 3] = 9 CHA</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234989" target="_blank">4D6.HIGH(3) = [6, 4, 3, 5] = 15 DEX</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234989" target="_blank">4D6.HIGH(3) = [5, 3, 2, 5] = 13 INT</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234989" target="_blank">4D6.HIGH(3) = [6, 4, 3, 1] = 13 WIS</a></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7930821, member: 813"] [SIZE=6][B]Annaliese "Ana" Claymoor[/B][/SIZE] [ATTACH type="full"]118989[/ATTACH] Annaliese Claymoor was born in a rural village off the beaten path. Her family were homesteaders, farming and ranching in an out of the way place. She was the oldest daughter of Patrock and Yemalla Claymoor. Patrock died when she was four and Yemalla married Tomal Serinay a few years later. They had eight more kids all five or more years younger than Ana. Yemalla died in childbirth of her last son and Ana ended up raising the children as Tomal became more interested in spending time at night at an inn a mile down the road. One night, when Ana was 19 she demanded Tomal stay home so she could spend time with her sweetheart Jace. Jace lived in the small village, working at the general store. He did the books and was skilled with some minor magics. The few times she was able to spend time with him, he taught her a few magic runes. She had a knack for it but only when she worked slowly, deliberately. After several weeks complaining Tomal finally relented. That night Ana and Jace had their first real date. Jace walked her home from the nearby inn and when then arrived, the barn and the farmhouse were on fire. Jace ran toward the house and was shot in the chest with a crossbow bolt from raiding orcs. Ana managed to stay out of sight and approached the house more carefully. At the house she found her siblings and step-father's bodies hung in the courtyard. With no concern for herself, she grabbed an axe from the chopping block and killed every last orc on the property. How she did this, she does not know. She does not care. She just knows when she sees red, she survives. Part of the way through the fight, she picked up a shield from one of the orcs. She carries it to this day. With no reason to remain on the farm. She found what few undestroyed belongings she could, including Jace's spell book, and return to the town. She stayed the night in the inn where the innkeeper tried to get her stick around as a nighttime companion. She nearly killed him in her disgust and left town hoping to find meaning to live. As long as it was far from the small, smoldering farm in the middle of nowhere. [B]Race:[/B] Human; [B]Class-Level:[/B] Barbarian-6 (Totem); [B]Background:[/B] Outlander [B]Alignment:[/B] Neutral Good; [B]Proficiency Bonus:[/B] +3 [B]Passive Perception:[/B] 14; [B]Passive Investigation:[/B] 10; Dim light does not impose disadvantage on Perception [B]Hit Dice:[/B] 6d12+18; [B]Spent HD:[/B] None [B]Strength:[/B] 12 (+1); [B]SAVES:[/B] +4; [B]Athletics:[/B] +4 [B]Dexterity:[/B] 18 (+4); [I]SAVES:[/I] Advantage; [B]Stealth:[/B] +7; [I]Original value:[/I] 15 [B]Constitution:[/B] 16 (+3); [B]SAVES:[/B] +6 [B]Intelligence:[/B] 13 (+1); [B]Nature:[/B] +4 [B]Wisdom:[/B] 14 (+2); [B]Perception:[/B] +5; [B]Survival:[/B] +3; [I]Original value:[/I] 13 [B]Charisma:[/B] 9 (+0) [B][SIZE=5]Combat[/SIZE][/B] [INDENT][B]Speed:[/B] 40 ft[/INDENT] [INDENT][B]Initiative:[/B] +3[/INDENT] [INDENT][B]AC:[/B] 19 (Shield + Dex + Con)[/INDENT] [INDENT][B]HP:[/B] 65/65; [B]TEMP:[/B] 0[/INDENT] [INDENT][/INDENT] [INDENT][B]Club:[/B] +5 melee 1d8+1 bludgeoning[/INDENT] [INDENT][B]Rapier:[/B] +7 melee 1d8+4 piercing[/INDENT] [INDENT][B]Long Bow:[/B] +7 ranged 1d8+4 piercing; [I]Range:[/I] 150/600[/INDENT] [INDENT][/INDENT] [B][SIZE=5]Proficiencies[/SIZE][/B] [INDENT][B]Languages:[/B] Common, Elvish, Orcish[/INDENT] [INDENT][B]Tools:[/B] Flute[/INDENT] [INDENT][B]Armor:[/B] Light armor, medium armor, shields[/INDENT] [INDENT][B]Weapons:[/B] All simple and martial weapons[/INDENT] [B][SIZE=5]Race:[/SIZE][/B] Human (variant) [INDENT][B]Ability Score Increase:[/B] +1 to Dex and Wis; [B]Bonus Skill:[/B] Stealth; [B]Bonus Feat:[/B] Ritual Caster[/INDENT] [INDENT][B]Language:[/B] Elvish[/INDENT] [B][SIZE=5]Background:[/SIZE][/B] Outlander [INDENT][B]Skills:[/B] Athletics, Survival; [B]Tools:[/B] Flute; [B]Language:[/B] Orc[/INDENT] [INDENT][B]Origin:[/B] Homesteader[/INDENT] [INDENT][B]Wanderer:[/B] You have excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.[/INDENT] [B][SIZE=5]Feats[/SIZE][/B] [INDENT][B]Ritual Caster:[/B] Intelligence based, wizard spells. [INDENT][B]Spells in Book:[/B] Alarm, Find Familiar, Identify, Leomund's Tiny Hut, Unseen Servant[/INDENT][/INDENT] [B][SIZE=5]Class[/SIZE]:[/B] Barbarian [INDENT][B]Rage:[/B] For up to one minute, 4 times per long rest, grants:[/INDENT][INDENT][LIST] [*]Advantage on Strength saves and checks [*]Add +2 to all melee damage rolls [*]Resistance to all damage except psychic [/LIST][/INDENT] [INDENT][B]Unarmored Defense:[/B] When not wearing armor, add Dexterity and Constitution bonus to AC. Shield is not considered “armored” for this effect.[/INDENT] [INDENT][B]Reckless Attack:[/B] When you make your first attack on our turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.[/INDENT] [INDENT][B]Danger Sense:[/B] You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.[/INDENT] [INDENT][B]ASI:[/B] +2 DEX[/INDENT] [INDENT][B]Extra Attack:[/B] You can attack twice when you take the attack action.[/INDENT] [INDENT][B]Fast Movement:[/B] Increase base movement speed by 10 ft.[/INDENT] [INDENT][B]Path of the Totem[/B] [INDENT][I]Spirit Seeker:[/I] Can cast Beast Sense and Speak with Animal as Ritual spells.[/INDENT] [INDENT][I]Totem Spirit:[/I] (Bear) While raging, you have reisistence to all damage except psychic damage.[/INDENT] [INDENT][I]Aspect of the Beast:[/I] (Eagle) You can see clearly up to a mile away seeing details as if they were only 100 ft away. Dim light does not impose Disadvantage on Wisdom (perception) checks.[/INDENT][/INDENT] [B][SIZE=5]Equipment[/SIZE][/B] Large Shield (old, battered, oft-repaired, orc design) Rapier Club Long Bow 30 arrows Spell Book Waterskin Traveler's Clothes Backpack [INDENT]Bedroll[/INDENT] [INDENT]Fine Clothes[/INDENT] [INDENT]Flute[/INDENT] [INDENT]Mess Kit[/INDENT] [INDENT]Perfume (vial)[/INDENT] [INDENT]Scroll Case (3 sheets of parchment)[/INDENT] [INDENT]Tinderbox[/INDENT] [INDENT]Whetstone[/INDENT] Belt [INDENT]Pouch (85 gp, 102 sp)[/INDENT] [SIZE=5][B]Moperoo[/B] - Hawk (fey) familiar[/SIZE] AC: 13; hp 1; 10 ft, fly 60 ft; Perception: +4 (adv) STR: 5 (-3); DEX: 16 (+3); CON: 8 (-1); INT: ; WIS: 14 (+2); CHA: 6 (-2) Keen Sight: Hawks have advantage on Wisdom Perception checks Talons: +5 melee, 1 hp slashing [SPOILER="Die Rolls"] [URL='http://roll.coyotecode.net/lookup.php?rollid=234989']Annaliese: 4D6.HIGH(3) = [1, 5, 3, 4] = 12 STR 4D6.HIGH(3) = [5, 6, 3, 5] = 16 CON 4D6.HIGH(3) = [4, 2, 1, 3] = 9 CHA 4D6.HIGH(3) = [6, 4, 3, 5] = 15 DEX 4D6.HIGH(3) = [5, 3, 2, 5] = 13 INT 4D6.HIGH(3) = [6, 4, 3, 1] = 13 WIS[/URL] [/SPOILER] [/QUOTE]
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