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No Longer an Interest Check - 5E Rise of Tiamat + Corebooks PBP - OOC
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<blockquote data-quote="tglassy" data-source="post: 7930837" data-attributes="member: 6855204"><p>I made him an Eye of Gruumsh, because of his high stats (When I rolled the second time). So he only has one eye. Jeremy Crawford said he wouldn't impose any penalties if the character was used to mono vision, which he would be, but we can talk about that if you want. Also, I'm flipping between Folk Hero as a background, from saving the villagers and being known for helping them, and having the Acolyte background, being an Acolyte of Gruumsh and being recognized as an Eye of Gruumsh by other Orcs. I don't know how that would play out if we wind up fighting other Orcs. Both, oddly, have the same bonus to gold, so that's ok. I'm going to look for equipment later, so I've just added the 600 gp here. I'll think about the background. I was honestly going to go Outlander, but we've already got one of those. Not that that's a big deal, but may as well diversify.</p><p></p><p>I think Keth might have some interesting interactions with Ana, once they meet. When I was reading it, I thought maybe they could have been from the same town, but after getting to the end of Ana's background, that's not likely. Though it would be interesting to tie the Orcs that killed her town to the ones that raised Keth...</p><p></p><p></p><p></p><p></p><p>Name: Keth One-Eye</p><p>Race: Half-Orc</p><p>Background: Folk Hero</p><p>Class: Druid (Circle of the Moon)</p><p></p><p>HP: 48</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234999" target="_blank">_: 1D8+3 = [4]+3 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234999" target="_blank">1D8+3 = [6]+3 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234999" target="_blank">1D8+3 = [7]+3 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234999" target="_blank">1D8+3 = [7]+3 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=234999" target="_blank">1D8+3 = [1]+3 = 4</a></p><p>AC: 18 (14 Scale Mail + 2 Dex + 2 Shield)</p><p></p><p>Str: 17 (15 + 2 Race)</p><p>Dex: 15</p><p>Con: 16 (15 + 1 Race)</p><p>Int: 15</p><p>Wis: 18 (16 + 2 ASI)</p><p>Cha: 14</p><p></p><p></p><p>Proficiencies:</p><p></p><p>Skills:</p><p>Intimidation (Racial)</p><p>Animal Handling (Background)</p><p>Survival (Background)</p><p>Perception (Class)</p><p>Nature (Class)</p><p></p><p>Tools:</p><p>Herbalism Kit</p><p>Land Vehicles</p><p>Smith's Tools</p><p></p><p>Armor and Weapons:</p><p>Light Armor</p><p>Medium Armor</p><p>Shields</p><p>Clubs</p><p>Daggers</p><p>Darts</p><p>Javallins</p><p>Maces</p><p>Quarterstaffs</p><p>Scimitars</p><p>Sickles</p><p>slings</p><p>Spears</p><p></p><p></p><p>Languages:</p><p>Common</p><p>Orc</p><p>Druidic</p><p></p><p>Racial Features:</p><p></p><p>Darkvision: 60 ft</p><p>Menacing: Intimidation Skill</p><p>Relentless Endurance: Drop to 1 hp instead of 0 once per day</p><p>Savage Attack: 1 extra dice with criticals</p><p>Languages: Common, Orc</p><p></p><p>Background Features:</p><p>Rustic Hospitality</p><p>You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p><p>Skills: Animal Handling, Survival</p><p>Tools: Smith's Tools, Vehicles (Land)</p><p></p><p></p><p>Class Features:</p><p></p><p>Spells: 10 prepared</p><p>Spell Attack: +7</p><p>Spell Save DC: 15</p><p>Ritual Casting</p><p>Druidic Focus</p><p></p><p>Wild Shape: 2/day for 3 hrs; up to CR 2 Beasts (No Flying)</p><p>Combat Wild Shape: Can Wild Shape as a bonus action</p><p>Primal Strike: Attacks in Beast Form count as Magical.</p><p></p><p></p><p>Spell Slots:</p><p>1st: 4</p><p>2nd: 3</p><p>3rd: 3</p><p></p><p>Cantrips:</p><p>Druidcraft</p><p>Mending</p><p>Thorn Whip</p><p></p><p>Spells:</p><p>Meld into Stone</p><p>Dispel Magic</p><p>Conjure Animals</p><p>Water Breathing</p><p>Pass Without Trace</p><p>Enhance Ability</p><p>Beast Sense</p><p>Goodberry</p><p>Animal Friendship</p><p>Detect Magic</p><p></p><p>Equipment:</p><p>Druidic Focus</p><p>Explorer's Pack</p><p>Scimitar</p><p>Shield</p><p>Scale Mail</p><p>Smith's Tools</p><p>Shovel</p><p>Iron Pot</p><p>Common Clothes</p><p>600gp</p></blockquote><p></p>
[QUOTE="tglassy, post: 7930837, member: 6855204"] I made him an Eye of Gruumsh, because of his high stats (When I rolled the second time). So he only has one eye. Jeremy Crawford said he wouldn't impose any penalties if the character was used to mono vision, which he would be, but we can talk about that if you want. Also, I'm flipping between Folk Hero as a background, from saving the villagers and being known for helping them, and having the Acolyte background, being an Acolyte of Gruumsh and being recognized as an Eye of Gruumsh by other Orcs. I don't know how that would play out if we wind up fighting other Orcs. Both, oddly, have the same bonus to gold, so that's ok. I'm going to look for equipment later, so I've just added the 600 gp here. I'll think about the background. I was honestly going to go Outlander, but we've already got one of those. Not that that's a big deal, but may as well diversify. I think Keth might have some interesting interactions with Ana, once they meet. When I was reading it, I thought maybe they could have been from the same town, but after getting to the end of Ana's background, that's not likely. Though it would be interesting to tie the Orcs that killed her town to the ones that raised Keth... Name: Keth One-Eye Race: Half-Orc Background: Folk Hero Class: Druid (Circle of the Moon) HP: 48 [URL='http://roll.coyotecode.net/lookup.php?rollid=234999']_: 1D8+3 = [4]+3 = 7 1D8+3 = [6]+3 = 9 1D8+3 = [7]+3 = 10 1D8+3 = [7]+3 = 10 1D8+3 = [1]+3 = 4[/URL] AC: 18 (14 Scale Mail + 2 Dex + 2 Shield) Str: 17 (15 + 2 Race) Dex: 15 Con: 16 (15 + 1 Race) Int: 15 Wis: 18 (16 + 2 ASI) Cha: 14 Proficiencies: Skills: Intimidation (Racial) Animal Handling (Background) Survival (Background) Perception (Class) Nature (Class) Tools: Herbalism Kit Land Vehicles Smith's Tools Armor and Weapons: Light Armor Medium Armor Shields Clubs Daggers Darts Javallins Maces Quarterstaffs Scimitars Sickles slings Spears Languages: Common Orc Druidic Racial Features: Darkvision: 60 ft Menacing: Intimidation Skill Relentless Endurance: Drop to 1 hp instead of 0 once per day Savage Attack: 1 extra dice with criticals Languages: Common, Orc Background Features: Rustic Hospitality You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. Skills: Animal Handling, Survival Tools: Smith's Tools, Vehicles (Land) Class Features: Spells: 10 prepared Spell Attack: +7 Spell Save DC: 15 Ritual Casting Druidic Focus Wild Shape: 2/day for 3 hrs; up to CR 2 Beasts (No Flying) Combat Wild Shape: Can Wild Shape as a bonus action Primal Strike: Attacks in Beast Form count as Magical. Spell Slots: 1st: 4 2nd: 3 3rd: 3 Cantrips: Druidcraft Mending Thorn Whip Spells: Meld into Stone Dispel Magic Conjure Animals Water Breathing Pass Without Trace Enhance Ability Beast Sense Goodberry Animal Friendship Detect Magic Equipment: Druidic Focus Explorer's Pack Scimitar Shield Scale Mail Smith's Tools Shovel Iron Pot Common Clothes 600gp [/QUOTE]
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