Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
No Longer an Interest Check - 5E Rise of Tiamat + Corebooks PBP - OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Envisioner" data-source="post: 7933291" data-attributes="member: 6749263"><p>Yeah, we're definitely not doing that, for a myriad of reasons, some of which have already been stated. </p><p></p><p>Ultimately this issue is something that isn't going to be solved in any straightforward way; the writers of the game just don't expect players to all be the kinds of expert problem solvers who inevitably rise to the top of a community over time. Your scenario about becoming a pack of sharks is clearly a highly advanced, thought-through approach to the problem, and it make some sense to say that a career adventurer shouldn't be totally blindsided by everything that happens, but maybe it also doesn't make sense for him to be quite this on-top of every situation all the time (if nothing else, being in such a state of hypervigilance has to be physically and mentally exhausting). More sophisticated rules for things like detection and surprise would help, but this is 5E; "sophisticated rules" aren't really the direction they went with this version of the books.</p><p></p><p>I'm okay with you doing <em>some</em> of this kind of thing. I like creativity when solving a problem, but when you such an extreme and prevent problems from ever forming, then you're effectively making yourself the hypercompetent star of a TV show about a person who never faces any danger, never experiences any real drama, and is ultimately pretty boring to watch. At which point your show gets canceled.</p><p></p><p>I'm beginning to wonder if, instead of having you as a PC, I should perhaps have you as a co-GM who helps me optimize these encounters, so that they're as dangerous as they really should be, given that the scenario involves extremely intelligent arch-villains with plans for global domination. I definitely don't want this to be a case of "four random joes stumble upon a fiendish plot, which they must sabotage using nothing more than common kitchen appliances"; that's a valid storytelling approach for someone like Simon Pegg, to be sure, but it's neither how the Forgotten Realms rolls nor how I do.</p></blockquote><p></p>
[QUOTE="Envisioner, post: 7933291, member: 6749263"] Yeah, we're definitely not doing that, for a myriad of reasons, some of which have already been stated. Ultimately this issue is something that isn't going to be solved in any straightforward way; the writers of the game just don't expect players to all be the kinds of expert problem solvers who inevitably rise to the top of a community over time. Your scenario about becoming a pack of sharks is clearly a highly advanced, thought-through approach to the problem, and it make some sense to say that a career adventurer shouldn't be totally blindsided by everything that happens, but maybe it also doesn't make sense for him to be quite this on-top of every situation all the time (if nothing else, being in such a state of hypervigilance has to be physically and mentally exhausting). More sophisticated rules for things like detection and surprise would help, but this is 5E; "sophisticated rules" aren't really the direction they went with this version of the books. I'm okay with you doing [I]some[/I] of this kind of thing. I like creativity when solving a problem, but when you such an extreme and prevent problems from ever forming, then you're effectively making yourself the hypercompetent star of a TV show about a person who never faces any danger, never experiences any real drama, and is ultimately pretty boring to watch. At which point your show gets canceled. I'm beginning to wonder if, instead of having you as a PC, I should perhaps have you as a co-GM who helps me optimize these encounters, so that they're as dangerous as they really should be, given that the scenario involves extremely intelligent arch-villains with plans for global domination. I definitely don't want this to be a case of "four random joes stumble upon a fiendish plot, which they must sabotage using nothing more than common kitchen appliances"; that's a valid storytelling approach for someone like Simon Pegg, to be sure, but it's neither how the Forgotten Realms rolls nor how I do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
No Longer an Interest Check - 5E Rise of Tiamat + Corebooks PBP - OOC
Top