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No Longer an Interest Check - 5E Rise of Tiamat + Corebooks PBP - OOC
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<blockquote data-quote="tglassy" data-source="post: 7933338" data-attributes="member: 6855204"><p>I wouldn’t have called using a single spell the way it was meant to be used, followed by wildshaping into a similar form, an extremely advanced and thought through approach. I just looked at my spell list, knew sharks and killer whales had blindsight, and picked a course of action. </p><p></p><p>But that’s the things I’m talking about. The spells are there to be used and were made for a reason. You seem to have a very low opinion of the creators of the game, who went through years of public playtest before releasing these books, and take years of public playtest to release any new material. Compared to 3.5, which had a new splatbook every month with new races, classes, prestige classes and feats for each one, 5e only released their first new base class last year with the Artificer, and that had been undergoing revisions, publicly, for three years before thy released it. </p><p></p><p>There are a few inconsistencies, and a few things they didn’t think of, but that’s why Jeremy Crawford releases Sage Advice from time to time, answering them and providing corrections when the wording isn’t as clear. </p><p></p><p>I like the concept I’ve come up with, so I’ll stick with him for now, but I would like the right to replace spells/class features that I have chosen when they get nixed. Otherwise I made that choice for nothing. </p><p></p><p>As for being Co-GM, I’m not sure how that would work, but I am used to being the group Rule Lawyer. Someone in the group would ask if they can do something, and The DM, usually my brother, would look at me and say “what do the rules say?” And I’d break out the official rules, and he’d decide if he wants to use that or do his own version. DM is in charge. I’m just a Wikipedia. </p><p></p><p>The only thing I don’t like DM’s doing is arbitrarily removing player voices because they don’t know how to deal with them. Even the Earth Elemental option has weaknesses. Even a moon Druid can be killed. You just have to plan accordingly. </p><p></p><p>And go look up the fight at the end. I’ve seen the stat Block. That fight is hard as hell, and it should be. Any party will need every advantage they have to win.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7933338, member: 6855204"] I wouldn’t have called using a single spell the way it was meant to be used, followed by wildshaping into a similar form, an extremely advanced and thought through approach. I just looked at my spell list, knew sharks and killer whales had blindsight, and picked a course of action. But that’s the things I’m talking about. The spells are there to be used and were made for a reason. You seem to have a very low opinion of the creators of the game, who went through years of public playtest before releasing these books, and take years of public playtest to release any new material. Compared to 3.5, which had a new splatbook every month with new races, classes, prestige classes and feats for each one, 5e only released their first new base class last year with the Artificer, and that had been undergoing revisions, publicly, for three years before thy released it. There are a few inconsistencies, and a few things they didn’t think of, but that’s why Jeremy Crawford releases Sage Advice from time to time, answering them and providing corrections when the wording isn’t as clear. I like the concept I’ve come up with, so I’ll stick with him for now, but I would like the right to replace spells/class features that I have chosen when they get nixed. Otherwise I made that choice for nothing. As for being Co-GM, I’m not sure how that would work, but I am used to being the group Rule Lawyer. Someone in the group would ask if they can do something, and The DM, usually my brother, would look at me and say “what do the rules say?” And I’d break out the official rules, and he’d decide if he wants to use that or do his own version. DM is in charge. I’m just a Wikipedia. The only thing I don’t like DM’s doing is arbitrarily removing player voices because they don’t know how to deal with them. Even the Earth Elemental option has weaknesses. Even a moon Druid can be killed. You just have to plan accordingly. And go look up the fight at the end. I’ve seen the stat Block. That fight is hard as hell, and it should be. Any party will need every advantage they have to win. [/QUOTE]
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