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No Longer an Interest Check - 5E Rise of Tiamat + Corebooks PBP - OOC
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<blockquote data-quote="Envisioner" data-source="post: 7935991" data-attributes="member: 6749263"><p>OK, keep Mythweavers if you prefer. As to armor, I've yet to come up with a good idea for how to handle gear differently from the book; I get that most wizards don't want armor and therefore they don't get it for free, whereas clerics and fighters do. So I'm not trying to entirely torpedo your build, but I'm not comfortable greatly exceeding the amount of money a character normally starts with.</p><p></p><p>Let's see, a Wizard normally starts with a Dagger and a scholar's or explorers pack, plus the focus and spellbook which they non-negotiably need. Oh, I've got an idea which is pretty cool - we'll say that your focus and spellbook ARE your armor! While dwarves don't frequently use arcana, sometimes they do, so we'll say that some faction in the past created a suit of mail where the links or scales or splints, whatever, are also etched sigils which both represent spells and allow calling upon the power thereof. So with that concept, I can roll the cost of your spellbook (50 gp) and arcane focus (between 5 and 20 gp) into the armor, along with the scholar's pack (40 gp). That frees up between 95 and 110 GP; pay 10 for a shield, and you've still got more than enough to buy Chain Mail (or Scale Mail, which is cheaper but requires Dex +2 to get the same final AC as the Chain), and nowhere near enough for Splint (which costs more than twice as much for a single extra AC point). The dagger is just 2 gp, so you might as well keep that. We'll say that the armor was bequeathed to you along with a ritual that allows you to scribe new spells onto the armor, the same way you would onto a regular book. Since you way overshot the cost of Chain Mail, you can still keep something like half the contents of your scholar's pack; if you don't want to do the math of figuring out the gold cost, just pick half of the listed objects in the pack and you can keep those, I'll risk that you get a dozen or two extra gp off me. (Or, since you mentioned an Explorer's Pack, maybe you could just have that, since it's way cheaper...whatever.)</p><p></p><p>As to the Warhammer...the game stats on weapons are a little bizarre and I'm not finished figuring them out, but since the only difference between a 10-GP Battleaxe and a 15-GP Warhammer is that the latter <u>weighs less</u> (to say nothing of the Battleaxe itself being heavier than the Longsword for no reason when they're otherwise identical, and again the Longsword costs 15)…at the very least I'll say you can get a weapon with Warhammer stats for 10 GP. Maybe we can even work out something with the Mace or Morningstar, which are otherwise worthless; the Morningstar lacks Versatile, but this might have been some sort of mistake, since it's otherwise identical to the lighter and cheaper War Pick. Ultimately, if the main point is character aesthetics rather than trying to squeeze out an extra point of damage on each attack, I don't really care; we can pretend you have a War Pick that just looks like a Warhammer, does bludgeoning instead of piercing, and fits your dwarven weapon proficiency. We'll figure something out.</p></blockquote><p></p>
[QUOTE="Envisioner, post: 7935991, member: 6749263"] OK, keep Mythweavers if you prefer. As to armor, I've yet to come up with a good idea for how to handle gear differently from the book; I get that most wizards don't want armor and therefore they don't get it for free, whereas clerics and fighters do. So I'm not trying to entirely torpedo your build, but I'm not comfortable greatly exceeding the amount of money a character normally starts with. Let's see, a Wizard normally starts with a Dagger and a scholar's or explorers pack, plus the focus and spellbook which they non-negotiably need. Oh, I've got an idea which is pretty cool - we'll say that your focus and spellbook ARE your armor! While dwarves don't frequently use arcana, sometimes they do, so we'll say that some faction in the past created a suit of mail where the links or scales or splints, whatever, are also etched sigils which both represent spells and allow calling upon the power thereof. So with that concept, I can roll the cost of your spellbook (50 gp) and arcane focus (between 5 and 20 gp) into the armor, along with the scholar's pack (40 gp). That frees up between 95 and 110 GP; pay 10 for a shield, and you've still got more than enough to buy Chain Mail (or Scale Mail, which is cheaper but requires Dex +2 to get the same final AC as the Chain), and nowhere near enough for Splint (which costs more than twice as much for a single extra AC point). The dagger is just 2 gp, so you might as well keep that. We'll say that the armor was bequeathed to you along with a ritual that allows you to scribe new spells onto the armor, the same way you would onto a regular book. Since you way overshot the cost of Chain Mail, you can still keep something like half the contents of your scholar's pack; if you don't want to do the math of figuring out the gold cost, just pick half of the listed objects in the pack and you can keep those, I'll risk that you get a dozen or two extra gp off me. (Or, since you mentioned an Explorer's Pack, maybe you could just have that, since it's way cheaper...whatever.) As to the Warhammer...the game stats on weapons are a little bizarre and I'm not finished figuring them out, but since the only difference between a 10-GP Battleaxe and a 15-GP Warhammer is that the latter [U]weighs less[/U] (to say nothing of the Battleaxe itself being heavier than the Longsword for no reason when they're otherwise identical, and again the Longsword costs 15)…at the very least I'll say you can get a weapon with Warhammer stats for 10 GP. Maybe we can even work out something with the Mace or Morningstar, which are otherwise worthless; the Morningstar lacks Versatile, but this might have been some sort of mistake, since it's otherwise identical to the lighter and cheaper War Pick. Ultimately, if the main point is character aesthetics rather than trying to squeeze out an extra point of damage on each attack, I don't really care; we can pretend you have a War Pick that just looks like a Warhammer, does bludgeoning instead of piercing, and fits your dwarven weapon proficiency. We'll figure something out. [/QUOTE]
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