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No love for Oathbound?
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<blockquote data-quote="Teneb" data-source="post: 1861402" data-attributes="member: 3572"><p>Frankly, I think the all-inclusive nature of Oathbound is one of its greatest strengths. As a DM, I don't have to worry if another company's ideas will "fit" in my Oathbound game. Find a new PrC in a WotC book? Easily inserted. Cool new landmass? With very minor tweaks, it can fit in. I'm not limited in my creativity.</p><p></p><p>Metaplot: I admit it, I love metaplots. Call me small minded, non-creative, whatever, but I love them. As mentioned earlier, the metaplot only shows up in the adventures, so its really easy to totally ignore it. Personally, I really value the inclusion of adventures, because my time is very limited and coming up with something from scratch takes a lot of time (for me anyway). I add my own tweaks and hooks, and I have several session's worth of material.</p><p></p><p>I respect Psion's opinion about Prestige Races; I've talked about them with him on IRC a number of times. However, I don't agree with his opinion. I think Prestige Races are an innovative idea that allows characters to (literally) grow in the direction they want to. I liken them to item creation: only spellcasters can blow XP to create magic items. As a fighter, I feel kind of left out, and as a spellcaster I sometimes wonder why I have to lose XP when the non-spellcasters don't. Prestige races allow ALL classes to use XP for both leveling and evolving. Heck, in my campaign I give "discressionary XP" as treasure, which can only be used in magic item creation or taking a prestige race. My players universally love the concept.</p><p></p><p>Apologies for the rambling, but I think the bottom line is clear: I think Oathbound the campaign setting (not the table art book) has something for everyone, and is strongly supported by the company. It is my belief and continuing hope that this setting has serious staying power.</p></blockquote><p></p>
[QUOTE="Teneb, post: 1861402, member: 3572"] Frankly, I think the all-inclusive nature of Oathbound is one of its greatest strengths. As a DM, I don't have to worry if another company's ideas will "fit" in my Oathbound game. Find a new PrC in a WotC book? Easily inserted. Cool new landmass? With very minor tweaks, it can fit in. I'm not limited in my creativity. Metaplot: I admit it, I love metaplots. Call me small minded, non-creative, whatever, but I love them. As mentioned earlier, the metaplot only shows up in the adventures, so its really easy to totally ignore it. Personally, I really value the inclusion of adventures, because my time is very limited and coming up with something from scratch takes a lot of time (for me anyway). I add my own tweaks and hooks, and I have several session's worth of material. I respect Psion's opinion about Prestige Races; I've talked about them with him on IRC a number of times. However, I don't agree with his opinion. I think Prestige Races are an innovative idea that allows characters to (literally) grow in the direction they want to. I liken them to item creation: only spellcasters can blow XP to create magic items. As a fighter, I feel kind of left out, and as a spellcaster I sometimes wonder why I have to lose XP when the non-spellcasters don't. Prestige races allow ALL classes to use XP for both leveling and evolving. Heck, in my campaign I give "discressionary XP" as treasure, which can only be used in magic item creation or taking a prestige race. My players universally love the concept. Apologies for the rambling, but I think the bottom line is clear: I think Oathbound the campaign setting (not the table art book) has something for everyone, and is strongly supported by the company. It is my belief and continuing hope that this setting has serious staying power. [/QUOTE]
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