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No love for Oathbound?
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<blockquote data-quote="Zelda Themelin" data-source="post: 1864344" data-attributes="member: 167"><p>I actually like Oathbound world very much.</p><p>I love the concept and background story works fine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Still there is some things that went wrong for me.</p><p></p><p>Worst is Penance. Not because it would be that bad or boring,</p><p>but I had to discover that what was supposed to be campaing book</p><p>was actully 1/3 of the world and 2/3 was of Penance and module-like.</p><p>And I really felt I needed a bit more information for other lands.</p><p>And lacking information was about basic thing, if those lands are supposed to be part of the world, more information should have been there about them, and not so much module-like stuff for penance.</p><p></p><p>Too much module like detailness made it also confusing to read.</p><p>Specific information was hard to find and maps didn't do much good.</p><p></p><p>Even all that detailness was lacking some information. For example, and yep,</p><p>maybe this is supposed to be meta-plottish,</p><p>but if some character has feathered fowl racial prestige class, book should tell what it is. Otherwise it should read in background story, not part of his stat-block.</p><p></p><p></p><p>I didn't like name Feathered Fowl. Maybe it is my non-english speaking thing, but it remains me too much of chicken flock. I was paintaking to come up with translation that didn't sound stupid. Fowl and flock aren't separete words in my language as far as I know.</p><p></p><p>Art is weird. I remains me a bit about Planescape art, as do some other things in Oathbound world. This is bad thing for me. Some pictures actually look really great to me, but I had to got used to that style. I thought it was ugly when I first saw it, but it has started to appeal to me and feels original.</p><p></p><p>I also don't like how much the world remain me about Planescape, especially with so much Penance. It's way too Sigil-like. Queen Israfel remains me a bit too much about Lady of Pain too. This is bad thing to me, since I don't like Planescape, and I especially didn't like Sigil.</p><p></p><p>This is why I was pissed there was nothing to on with other parts of the world. Well, when I started my campaign I set it into Wildwoods anyway. Wonder now how different my version and book is.</p><p></p><p>I like idea of prestige races, but I think they cost way too much. I halved the cost and it worked for me that way.</p><p></p><p>What I really like about Oathbound world, is that can't easily be ruined with metaplot. It's very broad in sense of feel, that makes the world what it is. So unless writers change their minds about some very basic concepts and make world wrecking meta-plot with only one "true" outcome,</p><p>I thing Oathbound does well with meta-plots.</p><p></p><p>My favourite world Scarred Lands was ruined IMO from very beginning, when they desired to start writing different kind of world, than they originally presented in first few books. And then there was sucky</p><p>metaplot. And I hated the books first one was based on.</p><p></p><p>Incidently I liked "Forged" and I hope Bastion press gets more of that story published.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 1864344, member: 167"] I actually like Oathbound world very much. I love the concept and background story works fine. :) Still there is some things that went wrong for me. Worst is Penance. Not because it would be that bad or boring, but I had to discover that what was supposed to be campaing book was actully 1/3 of the world and 2/3 was of Penance and module-like. And I really felt I needed a bit more information for other lands. And lacking information was about basic thing, if those lands are supposed to be part of the world, more information should have been there about them, and not so much module-like stuff for penance. Too much module like detailness made it also confusing to read. Specific information was hard to find and maps didn't do much good. Even all that detailness was lacking some information. For example, and yep, maybe this is supposed to be meta-plottish, but if some character has feathered fowl racial prestige class, book should tell what it is. Otherwise it should read in background story, not part of his stat-block. I didn't like name Feathered Fowl. Maybe it is my non-english speaking thing, but it remains me too much of chicken flock. I was paintaking to come up with translation that didn't sound stupid. Fowl and flock aren't separete words in my language as far as I know. Art is weird. I remains me a bit about Planescape art, as do some other things in Oathbound world. This is bad thing for me. Some pictures actually look really great to me, but I had to got used to that style. I thought it was ugly when I first saw it, but it has started to appeal to me and feels original. I also don't like how much the world remain me about Planescape, especially with so much Penance. It's way too Sigil-like. Queen Israfel remains me a bit too much about Lady of Pain too. This is bad thing to me, since I don't like Planescape, and I especially didn't like Sigil. This is why I was pissed there was nothing to on with other parts of the world. Well, when I started my campaign I set it into Wildwoods anyway. Wonder now how different my version and book is. I like idea of prestige races, but I think they cost way too much. I halved the cost and it worked for me that way. What I really like about Oathbound world, is that can't easily be ruined with metaplot. It's very broad in sense of feel, that makes the world what it is. So unless writers change their minds about some very basic concepts and make world wrecking meta-plot with only one "true" outcome, I thing Oathbound does well with meta-plots. My favourite world Scarred Lands was ruined IMO from very beginning, when they desired to start writing different kind of world, than they originally presented in first few books. And then there was sucky metaplot. And I hated the books first one was based on. Incidently I liked "Forged" and I hope Bastion press gets more of that story published. [/QUOTE]
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