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No love for Oathbound?
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<blockquote data-quote="Zelda Themelin" data-source="post: 1864663" data-attributes="member: 167"><p>Thanks for answers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>Well, Wildwood sourcebook is not going to help much my next sunday game.</p><p>It ain't even published yet.</p><p></p><p>I prefer high adventure, mysteries, and alien horrors in my games. Oathbound does just fine. I also kind of like wild ideas, and high level game, eventually. This is one reason, I think Oathbound world does great.</p><p></p><p>At last world where not every adventure is made for characters under 7 levels. I really hope some high level adventures (16 to 20 lv) are published too.</p><p></p><p>I know that doesn't happen often, because high level adventures (merely because of stats) take so much longer than low level. I think this is why most dm:s and most publishers stick to low level adventures. Combination of preferance, fear of (handling) power and laziness.</p><p></p><p>I don't like epic rules, so I am not sorry they were not included.</p><p></p><p>______________</p><p>Well, my fruit of rebirth thing, is actually adventure they get as reward. It's not so much about morality, but about powerhungriness vr wisdom. World's greater good is not relevant here. They are newcomers, and they still very much like to get back home. So, mmh, I think test will measure their ability to judge between short-term effect and long-term effect.</p><p>I think I tell them a story. </p><p></p><p>Oh, and I will make them fight. Creature who gave them this possibility tell them that if they get to the tree they can pick one fruit and should not try to pick more. That greed-test, dragon, thanks, good.</p><p></p><p>But there are supposed to be three crossroads they must pass on the way there. One they face together. This will be fight. i've been thinking some really big plant-monster (that was once adventureer like them, who went a bit too wild with fruit of rebirth ). Any idea what I should use. It should be big, doesn't have to move, but has improved grap.</p><p></p><p>Or if someone can give me quick good idea, I take it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>Well, then there is test of mind, it's basicly facing illusions and seemingly being alone.</p><p></p><p>Last will be test of choice. They are basicly asked what they are going to do with fruit and I tell them story relevant to that choice. Then they can go, there is no wrong answers here. And nothing to stop them from changing their minds about it.</p><p></p><p>Well, it's going to make lot more sense when I make up my mind and write it down. </p><p></p><p>Oh, yes, Necromantic critters weren't from Vault. They were newcomers from different world, just like pc:s. And they had arrived to wildwood. </p><p></p><p>Well, i don't if this kind of talk, belongs to this thread, but whatever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p>This is my forum-writing day.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 1864663, member: 167"] Thanks for answers. :) Well, Wildwood sourcebook is not going to help much my next sunday game. It ain't even published yet. I prefer high adventure, mysteries, and alien horrors in my games. Oathbound does just fine. I also kind of like wild ideas, and high level game, eventually. This is one reason, I think Oathbound world does great. At last world where not every adventure is made for characters under 7 levels. I really hope some high level adventures (16 to 20 lv) are published too. I know that doesn't happen often, because high level adventures (merely because of stats) take so much longer than low level. I think this is why most dm:s and most publishers stick to low level adventures. Combination of preferance, fear of (handling) power and laziness. I don't like epic rules, so I am not sorry they were not included. ______________ Well, my fruit of rebirth thing, is actually adventure they get as reward. It's not so much about morality, but about powerhungriness vr wisdom. World's greater good is not relevant here. They are newcomers, and they still very much like to get back home. So, mmh, I think test will measure their ability to judge between short-term effect and long-term effect. I think I tell them a story. Oh, and I will make them fight. Creature who gave them this possibility tell them that if they get to the tree they can pick one fruit and should not try to pick more. That greed-test, dragon, thanks, good. But there are supposed to be three crossroads they must pass on the way there. One they face together. This will be fight. i've been thinking some really big plant-monster (that was once adventureer like them, who went a bit too wild with fruit of rebirth ). Any idea what I should use. It should be big, doesn't have to move, but has improved grap. Or if someone can give me quick good idea, I take it. :) Well, then there is test of mind, it's basicly facing illusions and seemingly being alone. Last will be test of choice. They are basicly asked what they are going to do with fruit and I tell them story relevant to that choice. Then they can go, there is no wrong answers here. And nothing to stop them from changing their minds about it. Well, it's going to make lot more sense when I make up my mind and write it down. Oh, yes, Necromantic critters weren't from Vault. They were newcomers from different world, just like pc:s. And they had arrived to wildwood. Well, i don't if this kind of talk, belongs to this thread, but whatever. :) This is my forum-writing day. [/QUOTE]
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