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<blockquote data-quote="DMH" data-source="post: 1866290" data-attributes="member: 24945"><p>If you don't like the races and want to just use the core ones, check out pages 25 and 26- they give where the core races are most likely to be found.</p><p></p><p>As for not using the given races, I personally have altered all the humanoid animals. The valco (goat people) have been replaced by the Bhruu (intelligent bison from StarDrive). The frey (cat people) look nothing like cats- just a cosmetic change. The vogel are no longer birds, they are wingless reptiles that fly through innate magic. Actually this is just like the same crunch, different fluff thread for creatures.</p><p></p><p>I have made some other major changes- Anvil is steampunk in nature, the bloodlord of Utopia is an evil mercury dragon and tech using gnomes rule large chunks of Arena (since they have the wells and tech to purify the water). But it is still the Forge in feel.</p></blockquote><p></p>
[QUOTE="DMH, post: 1866290, member: 24945"] If you don't like the races and want to just use the core ones, check out pages 25 and 26- they give where the core races are most likely to be found. As for not using the given races, I personally have altered all the humanoid animals. The valco (goat people) have been replaced by the Bhruu (intelligent bison from StarDrive). The frey (cat people) look nothing like cats- just a cosmetic change. The vogel are no longer birds, they are wingless reptiles that fly through innate magic. Actually this is just like the same crunch, different fluff thread for creatures. I have made some other major changes- Anvil is steampunk in nature, the bloodlord of Utopia is an evil mercury dragon and tech using gnomes rule large chunks of Arena (since they have the wells and tech to purify the water). But it is still the Forge in feel. [/QUOTE]
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