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No love for the smart fighter?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 3111053" data-attributes="member: 35909"><p>If you insist on literally playing a Fighter w/o multiclassing, there's the Thug variant in UA. Trade in first level feat and some armor proficiencies for 4+ Int skill points and a good skill list, possibly more, too. I need to take a look...</p><p></p><p>On the houserule side, I took the UA swap feats for sneak attack rule and gave it some more teeth:</p><p></p><p>“Gladiator” Variant</p><p>• Remove Armor Proficiency: Medium and Heavy, and Tower Shield Proficiency. Add Exotic Weapon Proficiency: Net.</p><p>• Class Skills: Bluff (Cha), Craft (Int), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (Weapon Drill) (Cha), Sense Motive (Wis), Slight of Hand (Dex), Spot (Wis), Tumble (Dex), and Swim (Str).</p><p>• Skill points = 4 + Int modifier</p><p>• Starting with 2nd level bonus feat, may choose to gain +1d6 Sneak Attack instead of a bonus feat at each even level (need not always be sneak attack)</p><p>• Change “good” save from Fortitude to Reflex</p><p>• 5th level – Gains Evasion. This replaces the standard fighter’s 5th level ability.</p><p>• At 11th and 17th levels, a Special Ability is gained from the Rogue Special Ability list. Alternatively, Uncanny Dodge (or Improved Uncanny Dodge if you already have the former) may be chosen. This replaces the standard Fighter’s 11th and 17th level abilities.</p><p></p><p>(I gave fighters extra class features at levels 5, 11, and 17.) It may be a bit too strong. I think the added MAD and worse "good" save makes it balanced, but you could always remove the first level bonus feat and/or reduce it to d8 hit die.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 3111053, member: 35909"] If you insist on literally playing a Fighter w/o multiclassing, there's the Thug variant in UA. Trade in first level feat and some armor proficiencies for 4+ Int skill points and a good skill list, possibly more, too. I need to take a look... On the houserule side, I took the UA swap feats for sneak attack rule and gave it some more teeth: “Gladiator” Variant • Remove Armor Proficiency: Medium and Heavy, and Tower Shield Proficiency. Add Exotic Weapon Proficiency: Net. • Class Skills: Bluff (Cha), Craft (Int), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Perform (Weapon Drill) (Cha), Sense Motive (Wis), Slight of Hand (Dex), Spot (Wis), Tumble (Dex), and Swim (Str). • Skill points = 4 + Int modifier • Starting with 2nd level bonus feat, may choose to gain +1d6 Sneak Attack instead of a bonus feat at each even level (need not always be sneak attack) • Change “good” save from Fortitude to Reflex • 5th level – Gains Evasion. This replaces the standard fighter’s 5th level ability. • At 11th and 17th levels, a Special Ability is gained from the Rogue Special Ability list. Alternatively, Uncanny Dodge (or Improved Uncanny Dodge if you already have the former) may be chosen. This replaces the standard Fighter’s 11th and 17th level abilities. (I gave fighters extra class features at levels 5, 11, and 17.) It may be a bit too strong. I think the added MAD and worse "good" save makes it balanced, but you could always remove the first level bonus feat and/or reduce it to d8 hit die. [/QUOTE]
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