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"No magic items are necessary" vs Magic Items Awarded by Level
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<blockquote data-quote="evilbob" data-source="post: 9632071" data-attributes="member: 9789"><p>Obviously anyone can play the game however they want and it's all valid. My question is: what is the "typical" amount of magic items <em>you</em> estimate most parties in <em>your </em>experience would have around level 10? Level 15? And Level 20?</p><p></p><p>The 5.5 DMG has a Magic Items Awarded by Level table (p.218) that suggests by the end of level 10, a <strong>party </strong>might have 1 very rare item, 7 rares, and 30+ uncommons and commons between the group. By 16, a party might have 2 legendary items, 8 very rare, 17 rare, and 40+ uncommons/commons. At 20, they might have 11 legendary, 19 very rare, 23 rare, and the same 40+ uncommons/commons.</p><p></p><p>In my personal experience that is not a judgement on what is right or wrong, I have seen a level 16 game with almost exactly half the numbers from the table, and that still felt powerful. The party seemed overwhelmingly effective against even "high" difficulty encounters. (Even double or triple the XP budget for "high.")</p><p></p><p>Curious to hear from others as to what their experience is and how that "felt" to you.</p><p></p><p>Edit: after 10 days, I bumped this thread with a summary here: <a href="https://www.enworld.org/threads/no-magic-items-are-necessary-vs-magic-items-awarded-by-level.712834/post-9642131" target="_blank">D&D (2024) - "No magic items are necessary" vs Magic Items Awarded by Level</a></p></blockquote><p></p>
[QUOTE="evilbob, post: 9632071, member: 9789"] Obviously anyone can play the game however they want and it's all valid. My question is: what is the "typical" amount of magic items [I]you[/I] estimate most parties in [I]your [/I]experience would have around level 10? Level 15? And Level 20? The 5.5 DMG has a Magic Items Awarded by Level table (p.218) that suggests by the end of level 10, a [B]party [/B]might have 1 very rare item, 7 rares, and 30+ uncommons and commons between the group. By 16, a party might have 2 legendary items, 8 very rare, 17 rare, and 40+ uncommons/commons. At 20, they might have 11 legendary, 19 very rare, 23 rare, and the same 40+ uncommons/commons. In my personal experience that is not a judgement on what is right or wrong, I have seen a level 16 game with almost exactly half the numbers from the table, and that still felt powerful. The party seemed overwhelmingly effective against even "high" difficulty encounters. (Even double or triple the XP budget for "high.") Curious to hear from others as to what their experience is and how that "felt" to you. Edit: after 10 days, I bumped this thread with a summary here: [URL="https://www.enworld.org/threads/no-magic-items-are-necessary-vs-magic-items-awarded-by-level.712834/post-9642131"]D&D (2024) - "No magic items are necessary" vs Magic Items Awarded by Level[/URL] [/QUOTE]
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