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"No magic items are necessary" vs Magic Items Awarded by Level
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<blockquote data-quote="kigmatzomat" data-source="post: 9632502" data-attributes="member: 9254"><p>Attunement does a good job on constraining the most potent magic items. And we have a number of "on loan" items acquired from patrons, deities, fey nobles and a dragon. (The dragon had the best excuse for just loaning us weapons. "You're fighting evil in caves. I won't fit and I can't shape-shift. Here, take this bow I took from some drow, it makes arrows so you wont run out.") Those items are pretty beefy, but as we are now 19th level, they are really just more things to wear down Legendary Resistance. </p><p></p><p>Unattuned armor/shield are a big chunk of the higher rarity as everyone is after the best possible defense and those usually start at Rare and go up from there. Items of storage (quiver of ehlonna, handy haversack) are also covered. We are currently filthy with loot, having carved through like 8 "dungeons" in a row without any downtime or return to civilization, so all the BBEG/lieutenant stuff is weighing down packs. </p><p></p><p>While magic item sales are a thing in our game, we collect a lot that goes to allies, followers, patrons/lieges/temples plus the handful that can be applied to Familiars and Steeds. A pegasus using a Circlet of Blasting at an opportune moment is gold. Or one who has consumed a potion of firebreath. </p><p></p><p>We usually have a lot of common/minor unattuned items. Clothes of mending, cloaks of many fashions, wands of magic detection, wands of magic missiles, rings of swimming, and lots of scrolls, potions, ointments and dusts plucked from enemies that are usually forgotten in the heat of the moment. </p><p></p><p>In a game with so much page-count tied to items, it feels like PCs should have an offensive and defensive item that are +(tier-1), about (tier) other items that are useful in combat, and roughly (tier-1) items that are useful outside of combat situations (which includes be pre/post combat).</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9632502, member: 9254"] Attunement does a good job on constraining the most potent magic items. And we have a number of "on loan" items acquired from patrons, deities, fey nobles and a dragon. (The dragon had the best excuse for just loaning us weapons. "You're fighting evil in caves. I won't fit and I can't shape-shift. Here, take this bow I took from some drow, it makes arrows so you wont run out.") Those items are pretty beefy, but as we are now 19th level, they are really just more things to wear down Legendary Resistance. Unattuned armor/shield are a big chunk of the higher rarity as everyone is after the best possible defense and those usually start at Rare and go up from there. Items of storage (quiver of ehlonna, handy haversack) are also covered. We are currently filthy with loot, having carved through like 8 "dungeons" in a row without any downtime or return to civilization, so all the BBEG/lieutenant stuff is weighing down packs. While magic item sales are a thing in our game, we collect a lot that goes to allies, followers, patrons/lieges/temples plus the handful that can be applied to Familiars and Steeds. A pegasus using a Circlet of Blasting at an opportune moment is gold. Or one who has consumed a potion of firebreath. We usually have a lot of common/minor unattuned items. Clothes of mending, cloaks of many fashions, wands of magic detection, wands of magic missiles, rings of swimming, and lots of scrolls, potions, ointments and dusts plucked from enemies that are usually forgotten in the heat of the moment. In a game with so much page-count tied to items, it feels like PCs should have an offensive and defensive item that are +(tier-1), about (tier) other items that are useful in combat, and roughly (tier-1) items that are useful outside of combat situations (which includes be pre/post combat). [/QUOTE]
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