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General Tabletop Discussion
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No Magic Items - Your Homebrewed Rules
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<blockquote data-quote="Garthanos" data-source="post: 4757287" data-attributes="member: 82504"><p>Did you leave out an implied removing attribute increase?...I dont mind the thought... but if magic devices provide any utility capability in the game then this method is sort of nerfing the pc's (in a general capability way not the POWER way) where as a solution which involves increasing the attributes to compensate for removing magic items sort of balances that out ie improved skill and qualifications for feats might be the source of that extra character utility.</p><p></p><p>Anyway food for thought .. the dirt simple method seems to have drawbacks but I guess i am not ditching magic devices entirely so that wouldn't be as much of an issue they would maintain there utility.</p><p></p><p>It occured to me that combined with the dissassociate the attribs from attacks hr this.. could allow you to keep the attribute enhancement... scale perfectly for attacks and defenses... I wouldnt use this for damage .. just to hit (the multi-attack crowd is hard enough to control)</p><p></p><p>I think your idea has ramifications that are far reaching...</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4757287, member: 82504"] Did you leave out an implied removing attribute increase?...I dont mind the thought... but if magic devices provide any utility capability in the game then this method is sort of nerfing the pc's (in a general capability way not the POWER way) where as a solution which involves increasing the attributes to compensate for removing magic items sort of balances that out ie improved skill and qualifications for feats might be the source of that extra character utility. Anyway food for thought .. the dirt simple method seems to have drawbacks but I guess i am not ditching magic devices entirely so that wouldn't be as much of an issue they would maintain there utility. It occured to me that combined with the dissassociate the attribs from attacks hr this.. could allow you to keep the attribute enhancement... scale perfectly for attacks and defenses... I wouldnt use this for damage .. just to hit (the multi-attack crowd is hard enough to control) I think your idea has ramifications that are far reaching... [/QUOTE]
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No Magic Items - Your Homebrewed Rules
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