Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
No Magic Shops!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 7328300" data-attributes="member: 22424"><p>Sure. But then, even the assumption in previous editions that you could freely buy and sell items didn't <em>necessarily</em> imply the existence of magic item <em>shops</em>.</p><p></p><p>(And it's also worth noting that the concept of magic item 'shops' goes right the way back to Appendix N. There's a reason Dragon Magazine had an article series called "Bazaar of the Bizarre". And it's also <em>also</em> worth noting that the 'shop' in that case wasn't exactly what it appeared to be...)</p><p></p><p></p><p></p><p>The one thing I wish they'd put more thought into (and, actually, in 3e as well) is a more integrated progression of equipment upgrades (magical <em>and</em> mundane) - in most was, the Fighter upgrading from chain mail to splint armour is equivalent to him upgrading to <em>chain mail +1</em>, so the levels at which these upgrades become available should be similar if not the same.</p><p></p><p>That doesn't necessarily mean that there should be some sort of "Wealth by Level" table to be followed rigorously, or even that the DM should be advised to make sure certain items automatically become available. Indeed, there's an argument that the solution to that particular issue is actually to get rid of the useful-but-dull +X armours from the game, in favour of "armour of fire resistance", "armour of shadows", or similar.</p><p></p><p>But there's a design space there that allows for the development of weapons and armour, and indeed other types of equipment, that are more powerful than those that are available/affordable for low-level PCs, but which are still strictly-speaking mundane.</p></blockquote><p></p>
[QUOTE="delericho, post: 7328300, member: 22424"] Sure. But then, even the assumption in previous editions that you could freely buy and sell items didn't [i]necessarily[/i] imply the existence of magic item [i]shops[/i]. (And it's also worth noting that the concept of magic item 'shops' goes right the way back to Appendix N. There's a reason Dragon Magazine had an article series called "Bazaar of the Bizarre". And it's also [i]also[/i] worth noting that the 'shop' in that case wasn't exactly what it appeared to be...) The one thing I wish they'd put more thought into (and, actually, in 3e as well) is a more integrated progression of equipment upgrades (magical [i]and[/i] mundane) - in most was, the Fighter upgrading from chain mail to splint armour is equivalent to him upgrading to [i]chain mail +1[/i], so the levels at which these upgrades become available should be similar if not the same. That doesn't necessarily mean that there should be some sort of "Wealth by Level" table to be followed rigorously, or even that the DM should be advised to make sure certain items automatically become available. Indeed, there's an argument that the solution to that particular issue is actually to get rid of the useful-but-dull +X armours from the game, in favour of "armour of fire resistance", "armour of shadows", or similar. But there's a design space there that allows for the development of weapons and armour, and indeed other types of equipment, that are more powerful than those that are available/affordable for low-level PCs, but which are still strictly-speaking mundane. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No Magic Shops!
Top