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<blockquote data-quote="Coroc" data-source="post: 7328468" data-attributes="member: 6895991"><p>It is all about context once more.</p><p>Is it a low Magic campaign, ? (Ravenloft is suited for that e.g.)/ Is it post apocalyptic like Darksun, metal weapons and armor replace the role of Magic Equipment in a way? No Magic Shops and None needed. </p><p></p><p>Is Magic a part of everyday life e.g. Eberron, partially Greyhawk (Blue box) Consider Magic Shops for low powered items and every spell scroll and a varity of potions.</p><p></p><p>Is it a high Magic campaign, every mob is asumed to have a +1 weapon on him, or many Mobs are resistant to nonmagic damage e.g. Planescape? Magic item shop heavily recommended!</p><p></p><p>For other campaign worlds: FR and DL do not really Need Magic item Shops, although for FR there might be some black market.</p><p></p><p>Your homebrew: Do as you wish but try to meet one of these categories for a start and think about balancing it out! If e.g. Magic armor/shields is a common thing in your world then you need heavy melee hitters to challenge your party, use a lot of giants minotaurs etc. everything with a high strength is suitable. Is Magic weaponry a normality in your world? Stat your Mobs with more hitpoints than the book says. Is Magic healing easy to come by because there are lots of pots? Reduce the rest break Options, increase the number of Encounters.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7328468, member: 6895991"] It is all about context once more. Is it a low Magic campaign, ? (Ravenloft is suited for that e.g.)/ Is it post apocalyptic like Darksun, metal weapons and armor replace the role of Magic Equipment in a way? No Magic Shops and None needed. Is Magic a part of everyday life e.g. Eberron, partially Greyhawk (Blue box) Consider Magic Shops for low powered items and every spell scroll and a varity of potions. Is it a high Magic campaign, every mob is asumed to have a +1 weapon on him, or many Mobs are resistant to nonmagic damage e.g. Planescape? Magic item shop heavily recommended! For other campaign worlds: FR and DL do not really Need Magic item Shops, although for FR there might be some black market. Your homebrew: Do as you wish but try to meet one of these categories for a start and think about balancing it out! If e.g. Magic armor/shields is a common thing in your world then you need heavy melee hitters to challenge your party, use a lot of giants minotaurs etc. everything with a high strength is suitable. Is Magic weaponry a normality in your world? Stat your Mobs with more hitpoints than the book says. Is Magic healing easy to come by because there are lots of pots? Reduce the rest break Options, increase the number of Encounters. [/QUOTE]
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