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<blockquote data-quote="delericho" data-source="post: 7329357" data-attributes="member: 22424"><p>True. The more I've dug into 3e over the years, the more I've concluded that a lot of what <em>looks like</em> a carefully worked-out mathematical system has nothing like the rigour it seems. To the extent that I suspect a whole lot of people were "playing it wrong" - including some of the designers later in the edition. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Yep. Indeed, it was very interesting seeing a complete shift in playstyles midway through my first 3e campaign - we started playing it pretty much as we had done 2nd Ed, and were later joined by a new player who had analysed the math in a lot more detail. The consequence of that (and also the use of the Wealth by Level table when creating his character) was that he got a <em>lot</em> more power out of his 8th level PC than the other players enjoyed. Of course, those other players promptly copied his approach.</p><p></p><p>With hindsight, I'm inclined to think the first approach was probably better, and in that regard 5e suits me pretty well.</p><p></p><p>(That said, while 5e suits me, I'll also acknowledge that it doesn't support others, and I'll also note that it's less than ideal for some published settings (notably Eberron). For that reason, I'm inclined to support the requests for a more detailed, but <em>strictly</em> optional magic item economy system to be introduced in some supplement down the line - probably if and when they do something with Eberron.)</p></blockquote><p></p>
[QUOTE="delericho, post: 7329357, member: 22424"] True. The more I've dug into 3e over the years, the more I've concluded that a lot of what [i]looks like[/i] a carefully worked-out mathematical system has nothing like the rigour it seems. To the extent that I suspect a whole lot of people were "playing it wrong" - including some of the designers later in the edition. :) Yep. Indeed, it was very interesting seeing a complete shift in playstyles midway through my first 3e campaign - we started playing it pretty much as we had done 2nd Ed, and were later joined by a new player who had analysed the math in a lot more detail. The consequence of that (and also the use of the Wealth by Level table when creating his character) was that he got a [i]lot[/i] more power out of his 8th level PC than the other players enjoyed. Of course, those other players promptly copied his approach. With hindsight, I'm inclined to think the first approach was probably better, and in that regard 5e suits me pretty well. (That said, while 5e suits me, I'll also acknowledge that it doesn't support others, and I'll also note that it's less than ideal for some published settings (notably Eberron). For that reason, I'm inclined to support the requests for a more detailed, but [i]strictly[/i] optional magic item economy system to be introduced in some supplement down the line - probably if and when they do something with Eberron.) [/QUOTE]
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