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<blockquote data-quote="Lanefan" data-source="post: 7329784" data-attributes="member: 29398"><p>If not shops as such, what are your feelings about the grey market that would inevitably arise once adventurers started trading/selling/buying magic items among themselves, and-or to/from wealthy non-adventurers e.g. the local MU's guild, or the nobility?</p><p></p><p>For 1e magic items, in general you get 10% of the listed value as xp. For non-magic items and coin you get their full value as xp; and in both cases this is based on what you bring back to town.</p><p></p><p>However, what almost inevitably happened - given that a) most DMs were running canned modules at least some of the time, and b) the magic items presented in said modules may or may not have been of any use to the PCs in a particular party (e.g. nobody in the party is proficient with two-handed sword yet the adventure gives out three magic 2-handers) - is that PCs started looking for ways to dispose of unneeded magic items and somehow convert their value into something they could use, be it other magic or straight cash...and suddenly that price list in the DMG started looking pretty damn useful! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lan-"yes, individual weapon proficiency was a thing in 1e; and not a bad thing at that"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7329784, member: 29398"] If not shops as such, what are your feelings about the grey market that would inevitably arise once adventurers started trading/selling/buying magic items among themselves, and-or to/from wealthy non-adventurers e.g. the local MU's guild, or the nobility? For 1e magic items, in general you get 10% of the listed value as xp. For non-magic items and coin you get their full value as xp; and in both cases this is based on what you bring back to town. However, what almost inevitably happened - given that a) most DMs were running canned modules at least some of the time, and b) the magic items presented in said modules may or may not have been of any use to the PCs in a particular party (e.g. nobody in the party is proficient with two-handed sword yet the adventure gives out three magic 2-handers) - is that PCs started looking for ways to dispose of unneeded magic items and somehow convert their value into something they could use, be it other magic or straight cash...and suddenly that price list in the DMG started looking pretty damn useful! :) Lan-"yes, individual weapon proficiency was a thing in 1e; and not a bad thing at that"-efan [/QUOTE]
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