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<blockquote data-quote="jgsugden" data-source="post: 7329884" data-attributes="member: 2629"><p>In my games, there are a few "Magic Shoppes" in the major cities of the world, but for the most part the magic item transactions of the world break down into two things that do not take place in these shops. </p><p></p><p>#1: Minor items, consumables and scrolls are bought and sold in temples and more general stores in wealthy areas. A powerful merchant will have a small sampling of magic as his high end items for his special customers. </p><p></p><p>#2: There are a few specialized merchants that buy and sell magic items, usually on consignment or merely serving as an agent for the transaction - connecting buyer and seller for a price. If the PCs want a powerful staff, he'll describe the staves he knows to be available, provide the sale price given by the owner, and then a timeframe when he could negotiate a sale. It is a lot like buying a house in the real world - if there were only a handful of real estate agents in the world. </p><p></p><p>I do also have a few magic shops in major cities, but these generally are not for adventurers. They have items that have been creates to serve the wealthy of the city. True, a few adventuring useful items are there, but items for spying, protection, storage, mobility, work, etc... are going to be more common than weapons, armor, staves, and wands.</p><p></p><p>That approach works well and gives you easy access to story hooks. It also creates a more immersive world than, "I go to the shop and buy that Holy Avenger for the DMG price."</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7329884, member: 2629"] In my games, there are a few "Magic Shoppes" in the major cities of the world, but for the most part the magic item transactions of the world break down into two things that do not take place in these shops. #1: Minor items, consumables and scrolls are bought and sold in temples and more general stores in wealthy areas. A powerful merchant will have a small sampling of magic as his high end items for his special customers. #2: There are a few specialized merchants that buy and sell magic items, usually on consignment or merely serving as an agent for the transaction - connecting buyer and seller for a price. If the PCs want a powerful staff, he'll describe the staves he knows to be available, provide the sale price given by the owner, and then a timeframe when he could negotiate a sale. It is a lot like buying a house in the real world - if there were only a handful of real estate agents in the world. I do also have a few magic shops in major cities, but these generally are not for adventurers. They have items that have been creates to serve the wealthy of the city. True, a few adventuring useful items are there, but items for spying, protection, storage, mobility, work, etc... are going to be more common than weapons, armor, staves, and wands. That approach works well and gives you easy access to story hooks. It also creates a more immersive world than, "I go to the shop and buy that Holy Avenger for the DMG price." [/QUOTE]
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