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<blockquote data-quote="Nevvur" data-source="post: 7329913" data-attributes="member: 6783882"><p>Will assume that question is open to the public. </p><p></p><p>Really depends on the what the optional support is offering. For instance, if a supplement were released that included a new ability score generation method for Superhero campaigns (4d6 don't drop the lowest, and you can go over 20!), that's fine. I'd never play it, but neither is it going to create a new trend in the broader D&D community. </p><p></p><p>In the case of magic shops, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22424" target="_blank">delericho</a></u></strong></em> captured my feelings in the recent Wealth by Level thread when he wrote, <em>"it's not enough to clearly state that all of these are guidelines, because people are much more likely to see a "Wealth by Level" table and assume it is holy writ than they are to read the accompanying guidelines."</em> My opposition arises from concern that, on some level, optional support for magic shops would become the new normal for newer DMs and players. It won't affect my games; I'm happy with 5e's default treatment of magic items, so my opposition is self serving and paternalistic. </p><p></p><p>So yes, I am opposed, but not strongly because I acknowledge it's based on a highly subjective point (playstyle). My opposition amounts to quiet discontent at the prospect (e.g. me posting this), and would result in silent disappointment if it were released. For those who want it, I don't fault you. I just don't want your preferences to become the default because I like where we are now, I plan to play for years to come, and don't want to deal with new players expecting magic shops. Moreover, I hope that when 6e comes around the next generation of playtesters aren't clamoring for magic shops because they fell into the trap delericho described. I think the game is best served by leaving the prices of magic items squarely in the hands of DMs.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7329913, member: 6783882"] Will assume that question is open to the public. Really depends on the what the optional support is offering. For instance, if a supplement were released that included a new ability score generation method for Superhero campaigns (4d6 don't drop the lowest, and you can go over 20!), that's fine. I'd never play it, but neither is it going to create a new trend in the broader D&D community. In the case of magic shops, @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22424"]delericho[/URL][/U][/B][/I] captured my feelings in the recent Wealth by Level thread when he wrote, [I]"it's not enough to clearly state that all of these are guidelines, because people are much more likely to see a "Wealth by Level" table and assume it is holy writ than they are to read the accompanying guidelines."[/I] My opposition arises from concern that, on some level, optional support for magic shops would become the new normal for newer DMs and players. It won't affect my games; I'm happy with 5e's default treatment of magic items, so my opposition is self serving and paternalistic. So yes, I am opposed, but not strongly because I acknowledge it's based on a highly subjective point (playstyle). My opposition amounts to quiet discontent at the prospect (e.g. me posting this), and would result in silent disappointment if it were released. For those who want it, I don't fault you. I just don't want your preferences to become the default because I like where we are now, I plan to play for years to come, and don't want to deal with new players expecting magic shops. Moreover, I hope that when 6e comes around the next generation of playtesters aren't clamoring for magic shops because they fell into the trap delericho described. I think the game is best served by leaving the prices of magic items squarely in the hands of DMs. [/QUOTE]
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