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<blockquote data-quote="Cap'n Kobold" data-source="post: 7329951" data-attributes="member: 6802951"><p>Of course they haven't! There are a few people complaining that there isn't a good price list and better support for magic item shops in the DMG though. The parallels with feats have been mentioned, - which, as you yourself have pointed out, are often viewed as the 'default' even though they are technically an optional variant.</p><p>I'm making the point that the same thing might have happened had magic item shops appeared in core, and this may have been the reason that they weren't.</p><p></p><p>I was also making the point that given the slow release schedule, its quite possible that WotC simply haven't got around to making magic marts in the same way that they haven't got around to supporting other settings, or warlords, or whatever else some people may want in an official capacity. Hence my speculation that they may be observing the various offerings on the DMsGuild to see what sort of things are in demand and well-received.</p><p></p><p> They could, but should they balance those prices towards the default "Magic items are rare" setting, or price them on the basis of "magic items are common because there are actual shops dealing in them" end of the setting spectrum.</p><p>How much cash do they assume PCs will have, and at what levels should they be able to buy specific levels of power?</p><p></p><p>And, quite frankly, you know better than I do that whatever they do end up producing, won't be good enough for some people. There will be threads here vilifying them for not considering situation X under assumptions Y and Z, where item A is clearly under/overpriced, and demanding that they change them/publicly admit to being wrong/make a 'proper' magic item shop supplement etc.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7329951, member: 6802951"] Of course they haven't! There are a few people complaining that there isn't a good price list and better support for magic item shops in the DMG though. The parallels with feats have been mentioned, - which, as you yourself have pointed out, are often viewed as the 'default' even though they are technically an optional variant. I'm making the point that the same thing might have happened had magic item shops appeared in core, and this may have been the reason that they weren't. I was also making the point that given the slow release schedule, its quite possible that WotC simply haven't got around to making magic marts in the same way that they haven't got around to supporting other settings, or warlords, or whatever else some people may want in an official capacity. Hence my speculation that they may be observing the various offerings on the DMsGuild to see what sort of things are in demand and well-received. They could, but should they balance those prices towards the default "Magic items are rare" setting, or price them on the basis of "magic items are common because there are actual shops dealing in them" end of the setting spectrum. How much cash do they assume PCs will have, and at what levels should they be able to buy specific levels of power? And, quite frankly, you know better than I do that whatever they do end up producing, won't be good enough for some people. There will be threads here vilifying them for not considering situation X under assumptions Y and Z, where item A is clearly under/overpriced, and demanding that they change them/publicly admit to being wrong/make a 'proper' magic item shop supplement etc. [/QUOTE]
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