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<blockquote data-quote="CapnZapp" data-source="post: 7332321" data-attributes="member: 12731"><p>Really, you guys amaze me. With your ability to misread arguments in order to create quests you can insta-win, I mean. (Welcome to the interwebs, Capn, I guess)</p><p></p><p>In no particular order...</p><p></p><p>"I don't want magic shoppes" - congrats, nobody was trying to force them into your game. As long as you don't actively want to deny others their official-but-optional magic shoppe support, we have no beef.</p><p></p><p>"[insert edition here] does / does not feature magic shoppes" - irrelevant. If Gamer Bob WANTS to feature them, a game that supports this is better than a game that does not. Do not contest this unless you're willing to be sorted into "I actively want your play style to be boycotted" category! </p><p></p><p>"[insert campaign world here] does / does not feature magic shoppes" - irrelevant. The only argument against Gamer Sue inserting magic shoppes into her Conan or My Little Pony world is equivalent to "you're playing the game badwrongfun". Don't do that.</p><p></p><p>"5th edition already supports magic item prices" - I call BS. Either you haven't the foggiest clue, or you are deliberately spreading FUD. Rarity based pricing is useless if your aim is to allow players to convert gold into magic item power. A fundamental property is that more powerful items cost more gold. If you don't agree to this, you're arguing in bad faith, since the subject is the functional magic shoppes <strong>*I*</strong> want, and not the broken shoppes <strong>*you*</strong> want me to have - especially if you have no intention of featuring any shoppes yourself.</p><p></p><p>Now:</p><p>1) D&D used to support magic shoppes (specifically, utility-based pricing and creation). Fact. For close to twenty years of active support too, if you count Pathfinder as a 3rd edition successor.</p><p>2) Many gamers loved this aspect of D&D and found it integral to the experience, as well as providing a superb answer to the otherwise unanswered question "but what should we do with all the gold if we don't want any downtime?"</p><p>3) The biggest deficiency in 5th edition's official legacy support is arguably its lack of utility-based magic prices</p><p></p><p>Therefore. You don't have to like it or buy it, and nobody will come to your house and make it "core", but if you want to deny me my official 3E-style magic item pricing and creation framework, please consult the following image.</p><p></p><p>[ATTACH]93514[/ATTACH]</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7332321, member: 12731"] Really, you guys amaze me. With your ability to misread arguments in order to create quests you can insta-win, I mean. (Welcome to the interwebs, Capn, I guess) In no particular order... "I don't want magic shoppes" - congrats, nobody was trying to force them into your game. As long as you don't actively want to deny others their official-but-optional magic shoppe support, we have no beef. "[insert edition here] does / does not feature magic shoppes" - irrelevant. If Gamer Bob WANTS to feature them, a game that supports this is better than a game that does not. Do not contest this unless you're willing to be sorted into "I actively want your play style to be boycotted" category! "[insert campaign world here] does / does not feature magic shoppes" - irrelevant. The only argument against Gamer Sue inserting magic shoppes into her Conan or My Little Pony world is equivalent to "you're playing the game badwrongfun". Don't do that. "5th edition already supports magic item prices" - I call BS. Either you haven't the foggiest clue, or you are deliberately spreading FUD. Rarity based pricing is useless if your aim is to allow players to convert gold into magic item power. A fundamental property is that more powerful items cost more gold. If you don't agree to this, you're arguing in bad faith, since the subject is the functional magic shoppes [B]*I*[/B] want, and not the broken shoppes [B]*you*[/B] want me to have - especially if you have no intention of featuring any shoppes yourself. Now: 1) D&D used to support magic shoppes (specifically, utility-based pricing and creation). Fact. For close to twenty years of active support too, if you count Pathfinder as a 3rd edition successor. 2) Many gamers loved this aspect of D&D and found it integral to the experience, as well as providing a superb answer to the otherwise unanswered question "but what should we do with all the gold if we don't want any downtime?" 3) The biggest deficiency in 5th edition's official legacy support is arguably its lack of utility-based magic prices Therefore. You don't have to like it or buy it, and nobody will come to your house and make it "core", but if you want to deny me my official 3E-style magic item pricing and creation framework, please consult the following image. [ATTACH=CONFIG]93514._xfImport[/ATTACH] [/QUOTE]
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