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<blockquote data-quote="Guest 6801328" data-source="post: 7332555"><p>You know what, I just thought of a reason why I <em>do</em> oppose the inclusion of "optional" modules that conflict with my preferred playstyle. Or, I should say, a reason for opposition that has long be lurking in my subconscious has finally bubbled to the surface.</p><p></p><p>I was thinking about why on earth anybody would want magic shops in the first place. Or maybe not literally shops filled with magic items, but a mechanism by which players can pick and choose which items they want. </p><p></p><p>When I came back to D&D during Next, the conversation was still a hybrid between Next and 4e, and I was confused about all this talk about character "builds" that included specific magic items. I was thinking it was pretty dumb to build a character around some specific magic items when you probably wouldn't ever get those items. Foolish me. I didn't realize that in 4e you could buy whatever items you wanted. ("What is this, World of Warcraft?" I thought.) Essentially it's a powergamer's wet dream.</p><p></p><p>Ok, so, now we're in 5e and there a bunch of players clamoring for magic shops. Why? I presume it's because they played 4e and got used to picking and choosing magic items. They like playing that way and want to continue, which is totally valid.</p><p></p><p>What happens if we provide 'optional' rules for buying magic items? It would make those people happy, which is a good thing, but it will also teach a whole bunch of new players (and, face it, old players are outnumbered by new players) that such a thing is part of D&D, and many of them may get seduced by the powergamey aspect of it. In effect, it may begin to normalize magic shops, which would bode poorly for future supplements as well as 6e.</p><p></p><p>Although I do want everybody to be able to play the way they want, I have an even greater desire for the game to go in directions that I personally like. I do see a conflict between the two. I don't want to dictate how you play the game, but I also don't want the way you play the game (when it conflicts with mine) to become the standard.</p><p></p><p>So, yeah, I do hope they never release any "official but optional" magic shop rules. Or even "unofficial" if it has the WotC logo on it. (Or Warlords.) Sorry. Nuthin' personal.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7332555"] You know what, I just thought of a reason why I [I]do[/I] oppose the inclusion of "optional" modules that conflict with my preferred playstyle. Or, I should say, a reason for opposition that has long be lurking in my subconscious has finally bubbled to the surface. I was thinking about why on earth anybody would want magic shops in the first place. Or maybe not literally shops filled with magic items, but a mechanism by which players can pick and choose which items they want. When I came back to D&D during Next, the conversation was still a hybrid between Next and 4e, and I was confused about all this talk about character "builds" that included specific magic items. I was thinking it was pretty dumb to build a character around some specific magic items when you probably wouldn't ever get those items. Foolish me. I didn't realize that in 4e you could buy whatever items you wanted. ("What is this, World of Warcraft?" I thought.) Essentially it's a powergamer's wet dream. Ok, so, now we're in 5e and there a bunch of players clamoring for magic shops. Why? I presume it's because they played 4e and got used to picking and choosing magic items. They like playing that way and want to continue, which is totally valid. What happens if we provide 'optional' rules for buying magic items? It would make those people happy, which is a good thing, but it will also teach a whole bunch of new players (and, face it, old players are outnumbered by new players) that such a thing is part of D&D, and many of them may get seduced by the powergamey aspect of it. In effect, it may begin to normalize magic shops, which would bode poorly for future supplements as well as 6e. Although I do want everybody to be able to play the way they want, I have an even greater desire for the game to go in directions that I personally like. I do see a conflict between the two. I don't want to dictate how you play the game, but I also don't want the way you play the game (when it conflicts with mine) to become the standard. So, yeah, I do hope they never release any "official but optional" magic shop rules. Or even "unofficial" if it has the WotC logo on it. (Or Warlords.) Sorry. Nuthin' personal. [/QUOTE]
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