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<blockquote data-quote="Hussar" data-source="post: 7332858" data-attributes="member: 22779"><p>I'm not sure that's accurate though. Let's look at these in order:</p><p></p><p>1. Utility based pricing and creation - that's never actually been true. It might have been the idea, but, 3e was very bad at it. If we define utility as "something that is going to see the most use at the table" then plussed weapons should be the absolutely most expensive items out there. Nothing is more utilitarian than a +1 weapon. Nothing in the game will see as much use. The only thing that might come close are the plussed stat items, which again, should be fantastically expensive if we are going by utility.</p><p></p><p>But the items weren't priced like that. They were priced based on a presumed level where your character should have items of this power level. Thus the Wealth by Level tables. In earlier editions, a 5th level fighter would have a +1 sword, so, a +1 sword was priced such that a 5th level 3e fighter could afford it.</p><p></p><p>The pricing was never based on utility though. That's why we had the Big 6 magic items that overshadowed everything else you could pick up. They were cheap and unbelievably utilitarian. </p><p></p><p>2. Many gamers found it integral? I'm not so sure. Some, ok. No worries. How many? Well considering that magic item buying isn't much of a thing in 5e and wasn't for much of the game's history, I'm not really sure that appeals to popularity are really going to win you any points.</p><p></p><p>3. Biggest deficiency in legacy support? Seriously? Buying magic items and the game being based around that only appears in 3e. My favorite character to play - a summoner wizard, has more legacy than that. Never minding psionics. I think you might be overplaying your hand just a bit here.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7332858, member: 22779"] I'm not sure that's accurate though. Let's look at these in order: 1. Utility based pricing and creation - that's never actually been true. It might have been the idea, but, 3e was very bad at it. If we define utility as "something that is going to see the most use at the table" then plussed weapons should be the absolutely most expensive items out there. Nothing is more utilitarian than a +1 weapon. Nothing in the game will see as much use. The only thing that might come close are the plussed stat items, which again, should be fantastically expensive if we are going by utility. But the items weren't priced like that. They were priced based on a presumed level where your character should have items of this power level. Thus the Wealth by Level tables. In earlier editions, a 5th level fighter would have a +1 sword, so, a +1 sword was priced such that a 5th level 3e fighter could afford it. The pricing was never based on utility though. That's why we had the Big 6 magic items that overshadowed everything else you could pick up. They were cheap and unbelievably utilitarian. 2. Many gamers found it integral? I'm not so sure. Some, ok. No worries. How many? Well considering that magic item buying isn't much of a thing in 5e and wasn't for much of the game's history, I'm not really sure that appeals to popularity are really going to win you any points. 3. Biggest deficiency in legacy support? Seriously? Buying magic items and the game being based around that only appears in 3e. My favorite character to play - a summoner wizard, has more legacy than that. Never minding psionics. I think you might be overplaying your hand just a bit here. [/QUOTE]
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